Rust PopulationField survey · Rust servers
Observing 53,199 players 11,735 servers 3,345 with someone on 133 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,488EAfirst seen 21 Oct 2026

SCPVE - TEST - RICK

Offline EA 49.84.34.129:28015 checked 11h ago

monthly wipes moddedoxidepvesoftcore

Measurements

Players now
0/ 10
0% full
7-day average
1
peak 2
Rank
#6,488
top 29% · #405 in EA
Last wipe
3d ago
monthly schedule
Next wipe
7d 19h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75106:0008:0010:0012:0010:0012:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020006:0008:0010:0012:0010:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 29% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

0.8 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes

Coming wipes

7d 19h
Thu 5 Nov, 19:00 UTC
FW
35d 19h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 07:54 UTC3d ago 2 – running 1
Sat 24 Oct, 13:44 UTC4d ago 2 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does SCPVE - TEST - RICK rank against other Rust servers?

SCPVE - TEST - RICK ranks #6,488 on seven-day player hours, #405 in Asia, and sits in the top 29% of all ranked servers.

How busy is SCPVE - TEST - RICK?

We have no live count for SCPVE - TEST - RICK right now. It was last seen 11 hours ago. Seven days of counting give an average of 1 players and a peak of 2. The busiest hour in the last 48 was 07:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on SCPVE - TEST - RICK mean?

The game's server browser reads the tags SCPVE - TEST - RICK publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^s (Softcore): This is Facepunch's easier mode, where death leaves you part of your inventory; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EA (East Asia): In the server browser it appears under East Asia. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs SCPVE - TEST - RICK?

2 other servers we track publish the same rustpve.top hostname as SCPVE - TEST - RICK, so the same operator most likely runs the group.

Which Rust Population lists and filters include SCPVE - TEST - RICK?

These Rust Population lists include SCPVE - TEST - RICK: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Wipe notes

What does wipe day look like on SCPVE - TEST - RICK?

Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 27 hours in.

What is the wipe schedule on SCPVE - TEST - RICK?

Once a month SCPVE - TEST - RICK wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 3 days 12 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.

Settings

Which map does SCPVE - TEST - RICK run?

SCPVE - TEST - RICK uses a map the game generates, procedural, at size 4,500 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is 亚特兰大 : 行尸走肉.

What are the rules and settings on SCPVE - TEST - RICK?

The name tells you nothing about gather rates: SCPVE - TEST - RICK states none. No limit is set beyond the standard 8 players per group. You get softcore here, Facepunch's lighter mode, where some loot is kept. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does SCPVE - TEST - RICK run?

The setup is Rust network protocol 2635 and build 168909 on Windows for SCPVE - TEST - RICK. The protocol must match for you to join, and Steam updates it for you.

Does SCPVE - TEST - RICK run smoothly?

It ran at 87 server fps on average over the last 48 hours, and never went below 74. The entity count reached 142,422: buildings, deployables and all other objects. Up to 4,380 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is SCPVE - TEST - RICK online, and how reliable is it?

We last saw SCPVE - TEST - RICK 11 hours ago, and it is offline now. The uptime it reports suggests a restart roughly 2 hours ago. Over the last 6 full days, 28 of 144 hours were online, or 19%. On 21 October 2026, Rust Population saw it for the first time.

Where is SCPVE - TEST - RICK located?

By its EA tag, SCPVE - TEST - RICK says it is in Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 49.84.34.129:28015.

Getting in

How do I join SCPVE - TEST - RICK?

Either enter client.connect 49.84.34.129:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://rustimg.rustpve.top/QUN/QQ.png.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,^s,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Difficulty

^s
Softcore This is Facepunch's easier mode, where death leaves you part of your inventory.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.