Local Test Server
Offline 5.10.43.1:28015 checked 33d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 20:52 UTC33d ago | 1 | – | running | 1 |
| Wed 23 Sep, 13:15 UTC34d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Test Server rank against other Rust servers?
The last seven days of player hours place Local Test Server at #13,208, within the top 61% of all ranked servers.
How busy is Local Test Server?
We have no live count for Local Test Server right now. It was last seen 33 days 20 hours ago.
Tags
What do the server tags on Local Test Server mean?
The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Test Server?
On Rust Population, Local Test Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Local Test Server?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Local Test Server?
Too few wipes are on record for Local Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 33 days 22 hours ago.
Settings
Which map does Local Test Server run?
The map on Local Test Server is procedural, made by the game.
What are the rules and settings on Local Test Server?
The name tells you nothing about gather rates: Local Test Server states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Local Test Server run?
On Windows, Local Test Server runs Rust network protocol 2633 and build 165217. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Test Server online, and how reliable is it?
Currently offline, Local Test Server was last seen 33 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 23 September 2026, Rust Population saw it for the first time.
Where is Local Test Server located?
No region is published by Local Test Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 5.10.43.1:28015.
Getting in
How do I join Local Test Server?
To connect directly, open Rust's console with F1 and type client.connect 5.10.43.1:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.