RustLab Local
Online 5.149.159.178:28015 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:18 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustLab Local rank against other Rust servers?
Over the past week it ranks #6,867 for player hours, which puts RustLab Local in the top 31% of all ranked servers.
How busy is RustLab Local?
Of its 4 slots, RustLab Local is using 1 right now. We counted an average of 1 players in the past week, with 1 at the busiest. Look at the last 48 hours and 17:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on RustLab Local mean?
These are the tags RustLab Local publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustLab Local?
These Rust Population lists include RustLab Local: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on RustLab Local?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustLab Local?
Too few wipes are on record for RustLab Local to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 3 days 17 hours ago, that is how long the current world has stood.
Settings
Which map does RustLab Local run?
RustLab Local uses a map the game generates: procedural.
What are the rules and settings on RustLab Local?
The name tells you nothing about gather rates: RustLab Local states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does RustLab Local run?
Rust network protocol 2635 and build 168909 on Windows is what RustLab Local uses. The protocol must match for you to join, and Steam updates it for you.
Is RustLab Local online, and how reliable is it?
Right now, RustLab Local is online. It was up 32% of the time over the last 3 full days, 23 out of 72 hours. The first sighting by Rust Population was on 24 October 2026.
Where is RustLab Local located?
No region is published by RustLab Local. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 5.149.159.178:28015.
Getting in
How do I join RustLab Local?
To connect directly, open Rust's console with F1 and type client.connect 5.149.159.178:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.