skin_test
Offline 5.164.252.134:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:19 UTC24d ago | 0 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does skin_test rank against other Rust servers?
Over the past week it ranks #16,002 for player hours, which puts skin_test in the top 71% of all ranked servers.
How busy is skin_test?
skin_test is offline at this count; we last saw it 24 days ago.
Tags
What do the server tags on skin_test mean?
What the game's server browser reads from skin_test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include skin_test?
These Rust Population lists include skin_test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on skin_test?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on skin_test?
Its rhythm cannot be told yet: too few of skin_test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 24 days 2 hours ago.
Settings
Which map does skin_test run?
The map on skin_test is procedural, made by the game.
What are the rules and settings on skin_test?
No gather rate appears in the name of skin_test. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does skin_test run?
The setup is Rust network protocol 2634 and build 166652 on Windows for skin_test. Steam updates your game automatically, but you need the same protocol to join.
Is skin_test online, and how reliable is it?
Currently offline, skin_test was last seen 24 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 20 September 2026.
Where is skin_test located?
Nothing published by skin_test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 5.164.252.134:28015 is where it lives.
Getting in
How do I join skin_test?
Either enter client.connect 5.164.252.134:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.