RustEdit Local
Offline 5.165.24.202:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 13:52 UTC4d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustEdit Local rank against other Rust servers?
By player hours over the last seven days, RustEdit Local places at #12,901, within the top 58% of ranked servers.
How busy is RustEdit Local?
We have no live count for RustEdit Local right now. It was last seen 4 days 9 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on RustEdit Local mean?
The game's server browser reads the tags RustEdit Local publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustEdit Local?
On Rust Population, RustEdit Local is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on RustEdit Local?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustEdit Local?
Its rhythm cannot be told yet: too few of RustEdit Local's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 4 days 10 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on RustEdit Local?
No gather rate appears in the name of RustEdit Local. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RustEdit Local run?
Rust network protocol 2635 and build 168909 on Windows is what RustEdit Local uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustEdit Local online, and how reliable is it?
We last saw RustEdit Local 4 days 9 hours ago, and it is offline now. Over the last 4 full days, 0 of 96 hours were online, or 0%. It was first seen by Rust Population on 23 October 2026.
Where is RustEdit Local located?
No region is published by RustEdit Local. Rust Population does not look up where the machine stands; it shows where the server says it is. 5.165.24.202:28015 is where it lives.
How to join
How do I join RustEdit Local?
Open the console with F1 in Rust and enter client.connect 5.165.24.202:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.