Apollo Local Dev
Offline 5.175.164.193:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Apollo Local Dev rank against other Rust servers?
By player hours over the last seven days, Apollo Local Dev places at #15,327, within the top 69% of ranked servers.
How busy is Apollo Local Dev?
At this count Apollo Local Dev is offline, with its last sighting 6 days 22 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Apollo Local Dev mean?
What the game's server browser reads from Apollo Local Dev is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts32 (Group limit): You may team with up to 32 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Apollo Local Dev?
These Rust Population lists include Apollo Local Dev: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What is the wipe schedule on Apollo Local Dev?
The record holds too few of Apollo Local Dev's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 22 hours ago the current world was made.
Settings
Which map does Apollo Local Dev run?
A procedural map of size 1,000 from seed 12345, generated by the game, is in use on Apollo Local Dev. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Apollo Local Dev?
Nothing in Apollo Local Dev's name says how gather works. A group may hold 32 players at most. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Apollo Local Dev run?
Rust network protocol 2635 and build 168909 on Windows is what Apollo Local Dev uses. Steam updates your game automatically, but you need the same protocol to join.
Is Apollo Local Dev online, and how reliable is it?
Currently offline, Apollo Local Dev was last seen 6 days 22 hours ago. It was up 0% of the time over the last 6 full days, 0 out of 144 hours. It was first seen by Rust Population on 22 October 2026.
Where is Apollo Local Dev located?
No region is published by Apollo Local Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 5.175.164.193:28015.
How to join
How do I join Apollo Local Dev?
To connect directly, open Rust's console with F1 and type client.connect 5.175.164.193:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.