Rust PopulationField survey · Rust servers
Observing 102,212 players 11,898 servers 3,932 with someone on 403 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,327habitat unknownfirst seen 22 Oct 2026

Apollo Local Dev

Offline 5.175.164.193:28015 checked 6d ago

moddedoxide

Measurements

Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Apollo Local Dev rank against other Rust servers?

By player hours over the last seven days, Apollo Local Dev places at #15,327, within the top 69% of ranked servers.

How busy is Apollo Local Dev?

At this count Apollo Local Dev is offline, with its last sighting 6 days 22 hours ago. Counted over seven days: an average of 0 players.

Tags

What do the server tags on Apollo Local Dev mean?

What the game's server browser reads from Apollo Local Dev is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts32 (Group limit): You may team with up to 32 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Apollo Local Dev?

These Rust Population lists include Apollo Local Dev: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe notes

What is the wipe schedule on Apollo Local Dev?

The record holds too few of Apollo Local Dev's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 22 hours ago the current world was made.

Settings

Which map does Apollo Local Dev run?

A procedural map of size 1,000 from seed 12345, generated by the game, is in use on Apollo Local Dev. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Apollo Local Dev?

Nothing in Apollo Local Dev's name says how gather works. A group may hold 32 players at most. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Apollo Local Dev run?

Rust network protocol 2635 and build 168909 on Windows is what Apollo Local Dev uses. Steam updates your game automatically, but you need the same protocol to join.

Is Apollo Local Dev online, and how reliable is it?

Currently offline, Apollo Local Dev was last seen 6 days 22 hours ago. It was up 0% of the time over the last 6 full days, 0 out of 144 hours. It was first seen by Rust Population on 22 October 2026.

Where is Apollo Local Dev located?

No region is published by Apollo Local Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 5.175.164.193:28015.

How to join

How do I join Apollo Local Dev?

To connect directly, open Rust's console with F1 and type client.connect 5.175.164.193:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server has 20 slots.
ts32
Group limit You may team with up to 32 players.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.