Rust PopulationField survey · Rust servers
Observing 35,915 players 11,620 servers 2,914 with someone on 77 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 11,577habitat unknownfirst seen 2 Oct 2026

Carbon Test (CarbonServer1)

Offline 5.178.138.150:28015 checked 5d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#11,577
top 52%
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.3 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctThu 15 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 17:06 UTC7d ago 1 – running 0
Thu 15 Oct, 09:04 UTC12d ago 1 held half 5.3 days 0
Mon 5 Oct, 23:36 UTC22d ago 1 held half 9.4 days 0
Sat 3 Oct, 07:37 UTC24d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Carbon Test (CarbonServer1) rank against other Rust servers?

By player hours over the last seven days, Carbon Test (CarbonServer1) places at #11,577, within the top 52% of ranked servers.

How busy is Carbon Test (CarbonServer1)?

Carbon Test (CarbonServer1) is offline at this count; we last saw it 5 days 23 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.

Tags

What do the server tags on Carbon Test (CarbonServer1) mean?

The game's server browser reads the tags Carbon Test (CarbonServer1) publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Carbon Test (CarbonServer1)?

These Rust Population lists include Carbon Test (CarbonServer1): Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on Carbon Test (CarbonServer1)?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Carbon Test (CarbonServer1)?

No next wipe can be predicted for Carbon Test (CarbonServer1), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 13 hours ago the current world was made.

Map and rules

What are the rules and settings on Carbon Test (CarbonServer1)?

Nothing in Carbon Test (CarbonServer1)'s name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Carbon Test (CarbonServer1) run?

Rust network protocol 2634 and build 167781 on Windows is what Carbon Test (CarbonServer1) uses. The protocol must match for you to join, and Steam updates it for you.

Is Carbon Test (CarbonServer1) online, and how reliable is it?

We last saw Carbon Test (CarbonServer1) 5 days 23 hours ago, and it is offline now. Over the last 7 full days, 4 of 168 hours were online, or 2%. It was first seen by Rust Population on 2 October 2026.

Where is Carbon Test (CarbonServer1) located?

No region is published by Carbon Test (CarbonServer1). The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 5.178.138.150:28015.

Getting in

How do I join Carbon Test (CarbonServer1)?

To connect directly, open Rust's console with F1 and type client.connect 5.178.138.150:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.