PixelRush
Offline 5.227.27.65:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 20:02 UTC19d ago | 1 | – | running | 0 |
| Wed 7 Oct, 20:42 UTC20d ago | 1 | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PixelRush rank against other Rust servers?
The last seven days of player hours place PixelRush at #13,607, within the top 61% of all ranked servers.
How busy is PixelRush?
At this count PixelRush is offline, with its last sighting 18 days 7 hours ago.
Tags
What do the server tags on PixelRush mean?
What the game's server browser reads from PixelRush is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167058 (Build): This server runs game build 167058; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include PixelRush?
On Rust Population, PixelRush is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on PixelRush?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on PixelRush?
Its rhythm cannot be told yet: too few of PixelRush's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 19 days 5 hours ago the current world was made.
Settings
Which map does PixelRush run?
The map on PixelRush is procedural, made by the game.
What are the rules and settings on PixelRush?
The name tells you nothing about gather rates: PixelRush states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does PixelRush run?
Rust network protocol 2634 and build 167058 on Windows is what PixelRush uses. Steam updates your game automatically, but you need the same protocol to join.
Is PixelRush online, and how reliable is it?
Offline at the moment, PixelRush was last seen 18 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 7 October 2026.
Where is PixelRush located?
No region is published by PixelRush. Rust Population does not look up where the machine stands; it shows where the server says it is. 5.227.27.65:28015 is where it lives.
Getting in
How do I join PixelRush?
Open the console with F1 in Rust and enter client.connect 5.227.27.65:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.