Rust PopulationField survey · Rust servers
Observing 50,509 players 11,676 servers 3,178 with someone on 130 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,400habitat unknownfirst seen 18 Sep 2026

Server_217_DevBlog

Offline 5.227.44.219:28015 checked 40d ago

modded

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,400
no region published
Last wipe
134d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Server_217_DevBlog rank against other Rust servers?

Over the past week it ranks #15,400 for player hours, which puts Server_217_DevBlog in the top – of all ranked servers.

How busy is Server_217_DevBlog?

Server_217_DevBlog is offline at this count; we last saw it 40 days 22 hours ago.

Tags

What do the server tags on Server_217_DevBlog mean?

These are the tags Server_217_DevBlog publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2183 (Protocol): The protocol is 2183; a different version will not connect; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; h5e7466bf (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Server_217_DevBlog?

These Rust Population lists include Server_217_DevBlog: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded.

Wipe notes

What is the wipe schedule on Server_217_DevBlog?

Too few wipes are on record for Server_217_DevBlog to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 134 days 19 hours ago the current world was made.

Map and rules

Which map does Server_217_DevBlog run?

Server_217_DevBlog uses a map the game generates: procedural.

What are the rules and settings on Server_217_DevBlog?

No gather rate appears in the name of Server_217_DevBlog. You will find no published group limit here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does Server_217_DevBlog run?

The setup is Rust network protocol 2183 on Windows for Server_217_DevBlog. Steam updates your game automatically, but you need the same protocol to join.

Is Server_217_DevBlog online, and how reliable is it?

We last saw Server_217_DevBlog 40 days 22 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 18 September 2026.

Where is Server_217_DevBlog located?

A region is not published by Server_217_DevBlog. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 5.227.44.219:28015.

How to join

How do I join Server_217_DevBlog?

Either enter client.connect 5.227.44.219:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
v2183
Protocol The protocol is 2183; a different version will not connect.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is in use.
modded
Modded The game is changed by plugins or settings, so it is listed under Modded.

Other

h5e7466bf
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.
stok
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.