Rust Laboratory - BossBase Mod2 v24 Yard Test
Offline 5.228.82.11:28915 checked 10h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Laboratory - BossBase Mod2 v24 Yard Test rank against other Rust servers?
Over the past week it ranks #12,711 for player hours, which puts Rust Laboratory - BossBase Mod2 v24 Yard Test in the top 57% of all ranked servers.
How busy is Rust Laboratory - BossBase Mod2 v24 Yard Test?
We have no live count for Rust Laboratory - BossBase Mod2 v24 Yard Test right now. It was last seen 10 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 16:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on Rust Laboratory - BossBase Mod2 v24 Yard Test mean?
These are the tags Rust Laboratory - BossBase Mod2 v24 Yard Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Laboratory - BossBase Mod2 v24 Yard Test?
Rust Laboratory - BossBase Mod2 v24 Yard Test appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Rust Laboratory - BossBase Mod2 v24 Yard Test?
The record holds too few of Rust Laboratory - BossBase Mod2 v24 Yard Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 10 hours ago the current world was made.
Map and rules
What are the rules and settings on Rust Laboratory - BossBase Mod2 v24 Yard Test?
No gather rate appears in the name of Rust Laboratory - BossBase Mod2 v24 Yard Test. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Rust Laboratory - BossBase Mod2 v24 Yard Test run?
Rust network protocol 2635 and build 168909 on Windows is what Rust Laboratory - BossBase Mod2 v24 Yard Test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust Laboratory - BossBase Mod2 v24 Yard Test online, and how reliable is it?
Currently offline, Rust Laboratory - BossBase Mod2 v24 Yard Test was last seen 10 hours ago. It was up 12% of the time over the last 4 full days, 12 out of 96 hours. It was first seen by Rust Population on 24 October 2026.
Where is Rust Laboratory - BossBase Mod2 v24 Yard Test located?
Nothing published by Rust Laboratory - BossBase Mod2 v24 Yard Test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 5.228.82.11:28915 is where it lives.
How to join
How do I join Rust Laboratory - BossBase Mod2 v24 Yard Test?
Either enter client.connect 5.228.82.11:28915 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.