TroubleChute
Offline 5.231.105.172:28015 checked 29d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TroubleChute rank against other Rust servers?
Over the past week it ranks #16,882 for player hours, which puts TroubleChute in the top 71% of all ranked servers.
How busy is TroubleChute?
TroubleChute is offline at this count; we last saw it 29 days 20 hours ago.
Lists and tags
What do the server tags on TroubleChute mean?
The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): This server runs game build 163493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TroubleChute?
On Rust Population, TroubleChute is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on TroubleChute?
Its rhythm cannot be told yet: too few of TroubleChute's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 49 days 10 hours ago the current world was made.
Settings
Which map does TroubleChute run?
TroubleChute uses a map the game generates: procedural.
What are the rules and settings on TroubleChute?
No gather rate appears in the name of TroubleChute. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does TroubleChute run?
Rust network protocol 2633 and build 163493 on Windows is what TroubleChute uses. Steam updates your game automatically, but you need the same protocol to join.
Is TroubleChute online, and how reliable is it?
Offline at the moment, TroubleChute was last seen 29 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 29 September 2026.
Where is TroubleChute located?
No region is published by TroubleChute. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 5.231.105.172:28015.
Getting in
How do I join TroubleChute?
Open the console with F1 in Rust and enter client.connect 5.231.105.172:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.