Rust PopulationField survey · Rust servers
Observing 44,156 players 11,640 servers 3,059 with someone on 105 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,882habitat unknownfirst seen 29 Sep 2026

TroubleChute

Offline 5.231.105.172:28015 checked 29d ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,882
top 71%
Last wipe
49d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does TroubleChute rank against other Rust servers?

Over the past week it ranks #16,882 for player hours, which puts TroubleChute in the top 71% of all ranked servers.

How busy is TroubleChute?

TroubleChute is offline at this count; we last saw it 29 days 20 hours ago.

Lists and tags

What do the server tags on TroubleChute mean?

The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): This server runs game build 163493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include TroubleChute?

On Rust Population, TroubleChute is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on TroubleChute?

Its rhythm cannot be told yet: too few of TroubleChute's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 49 days 10 hours ago the current world was made.

Settings

Which map does TroubleChute run?

TroubleChute uses a map the game generates: procedural.

What are the rules and settings on TroubleChute?

No gather rate appears in the name of TroubleChute. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does TroubleChute run?

Rust network protocol 2633 and build 163493 on Windows is what TroubleChute uses. Steam updates your game automatically, but you need the same protocol to join.

Is TroubleChute online, and how reliable is it?

Offline at the moment, TroubleChute was last seen 29 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 29 September 2026.

Where is TroubleChute located?

No region is published by TroubleChute. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 5.231.105.172:28015.

Getting in

How do I join TroubleChute?

Open the console with F1 in Rust and enter client.connect 5.231.105.172:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs163493
Build This server runs game build 163493.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.