[EU/DE] RustVibes | Build. Loot. Vibe.
Offline EU 5.28.77.134:28015 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:44 UTC23d ago | 1 | – | running | 1 |
| Fri 2 Oct, 18:59 UTC26d ago | 1 | held half | 2.8 days | 0 |
| Thu 1 Oct, 04:45 UTC28d ago | 1 | – | 1.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU/DE] RustVibes | Build. Loot. Vibe. rank against other Rust servers?
Seven-day player hours put [EU/DE] RustVibes | Build. Loot. Vibe. at #15,383, or #2,581 in Europe, inside the top 70% of all ranked servers.
How busy is [EU/DE] RustVibes | Build. Loot. Vibe.?
We have no live count for [EU/DE] RustVibes | Build. Loot. Vibe. right now. It was last seen 8 days 10 hours ago.
Lists and tags
What do the server tags on [EU/DE] RustVibes | Build. Loot. Vibe. mean?
These are the tags [EU/DE] RustVibes | Build. Loot. Vibe. publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [EU/DE] RustVibes | Build. Loot. Vibe.?
These Rust Population lists include [EU/DE] RustVibes | Build. Loot. Vibe.: Rust servers in Europe, Modded Rust servers, counted, Build and creative servers and PvE servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on [EU/DE] RustVibes | Build. Loot. Vibe.?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on [EU/DE] RustVibes | Build. Loot. Vibe.?
The force wipe is the only wipe [EU/DE] RustVibes | Build. Loot. Vibe. takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 23 days 14 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
What are the rules and settings on [EU/DE] RustVibes | Build. Loot. Vibe.?
No gather rate appears in the name of [EU/DE] RustVibes | Build. Loot. Vibe.. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [EU/DE] RustVibes | Build. Loot. Vibe. run?
On Linux, [EU/DE] RustVibes | Build. Loot. Vibe. runs Rust network protocol 2634 and build 166586. Steam updates your game automatically, but you need the same protocol to join.
Is [EU/DE] RustVibes | Build. Loot. Vibe. online, and how reliable is it?
Currently offline, [EU/DE] RustVibes | Build. Loot. Vibe. was last seen 8 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 1 October 2026.
Where is [EU/DE] RustVibes | Build. Loot. Vibe. located?
The EU tag is how [EU/DE] RustVibes | Build. Loot. Vibe. places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 5.28.77.134:28015.
Getting in
How do I join [EU/DE] RustVibes | Build. Loot. Vibe.?
Open the console with F1 in Rust and enter client.connect 5.28.77.134:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.