Mars Colony LOCAL DEVELOPMENT
Offline 5.29.9.12:28115 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?
Over the past week it ranks #15,790 for player hours, which puts Mars Colony LOCAL DEVELOPMENT in the top 71% of all ranked servers.
How busy is Mars Colony LOCAL DEVELOPMENT?
Mars Colony LOCAL DEVELOPMENT is offline at this count; we last saw it 18 days ago.
Lists and tags
What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?
These are the tags Mars Colony LOCAL DEVELOPMENT publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Mars Colony LOCAL DEVELOPMENT?
Mars Colony LOCAL DEVELOPMENT appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Mars Colony LOCAL DEVELOPMENT?
Too few wipes are on record for Mars Colony LOCAL DEVELOPMENT to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 19 days 3 hours ago the current world was made.
Map and rules
What are the rules and settings on Mars Colony LOCAL DEVELOPMENT?
The name tells you nothing about gather rates: Mars Colony LOCAL DEVELOPMENT states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Mars Colony LOCAL DEVELOPMENT run?
On Windows, Mars Colony LOCAL DEVELOPMENT runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam updates it for you.
Is Mars Colony LOCAL DEVELOPMENT online, and how reliable is it?
Currently offline, Mars Colony LOCAL DEVELOPMENT was last seen 18 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 11 October 2026.
Where is Mars Colony LOCAL DEVELOPMENT located?
Nothing published by Mars Colony LOCAL DEVELOPMENT states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 5.29.9.12:28115.
Getting in
How do I join Mars Colony LOCAL DEVELOPMENT?
Either enter client.connect 5.29.9.12:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.