6966th
Online 5.39.17.60:25587 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:21 UTC26d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:38 UTC FW27d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does 6966th rank against other Rust servers?
Over the past week it ranks #5,308 for player hours, which puts 6966th in the top 24% of all ranked servers.
How busy is 6966th?
6966th holds 0 players at the moment, out of 3 slots. Seven days of counting give an average of 0 players and a peak of 2. The busiest hour in the last 48 was 18:00 UTC, when an average of 2 players were on.
Lists and tags
What do the server tags on 6966th mean?
These are the tags 6966th publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): 3 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 6966th?
On Rust Population, 6966th is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on 6966th?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on 6966th?
The record holds too few of 6966th's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 20 hours ago the current world was made.
Settings
Which map does 6966th run?
A procedural map of size 4,250 from seed 67830, generated by the game, is in use on 6966th. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on 6966th?
No gather rate appears in the name of 6966th. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does 6966th run?
Rust network protocol 2635 and build 168909 on Linux is what 6966th uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does 6966th run smoothly?
The last 48 hours saw an average of 84 server fps, with 54 as the lowest. The entity count reached 108,946: buildings, deployables and all other objects. Up to 6,706 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is 6966th online, and how reliable is it?
6966th is up and running at the moment. Judging by the uptime it reports, the last restart was about 6 days 1 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is 6966th located?
A region is not published by 6966th. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 5.39.17.60:25587.
Getting in
How do I join 6966th?
Either enter client.connect 5.39.17.60:25587 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.