Rust PopulationField survey · Rust servers
Observing 96,161 players 11,873 servers 3,898 with someone on 387 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,613habitat unknownfirst seen 13 Sep 2026

NillaVanilla

Offline 5.39.17.6:28930 checked 13d ago

moddedoxide

Measurements

Players now
1/ 35
= 1 player
3% full
7-day average
0
peak –
Rank
#14,613
top 68%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctTue 13 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:30 UTC13d ago 1 – running 0
Tue 13 Oct, 12:08 UTC16d ago 1 halved by day 1 2.8 days 0
Sun 11 Oct, 19:47 UTC17d ago 1 – 1.7 days 0
Fri 2 Oct, 17:07 UTC26d ago 1 halved by day 1 9.1 days 0
Fri 2 Oct, 03:01 UTC27d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does NillaVanilla rank against other Rust servers?

The last seven days of player hours place NillaVanilla at #14,613, within the top 68% of all ranked servers.

How busy is NillaVanilla?

We have no live count for NillaVanilla right now. It was last seen 13 days 6 hours ago.

Tags

What do the server tags on NillaVanilla mean?

The game's server browser reads the tags NillaVanilla publishes: gmrust (Game mode): Survival in the standard Rust style; mp35 (Max players): You can join up to 35 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include NillaVanilla?

On Rust Population, NillaVanilla is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on NillaVanilla?

Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on NillaVanilla?

Irregular times are when NillaVanilla wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 13 days 6 hours ago.

Map and rules

Which map does NillaVanilla run?

A procedural map of size 2,800 from seed 50000, generated by the game, is in use on NillaVanilla. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.

What are the rules and settings on NillaVanilla?

No gather rate appears in the name of NillaVanilla. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does NillaVanilla run?

Rust network protocol 2634 and build 167781 on Linux is what NillaVanilla uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is NillaVanilla online, and how reliable is it?

We last saw NillaVanilla 13 days 6 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is NillaVanilla located?

No region is published by NillaVanilla. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 5.39.17.6:28930 is where it lives.

How to join

How do I join NillaVanilla?

Either enter client.connect 5.39.17.6:28930 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp35,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp35
Max players You can join up to 35 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.