Skynet by C_Sky
Offline 5.62.101.90:11700 checked 29d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Skynet by C_Sky rank against other Rust servers?
The last seven days of player hours place Skynet by C_Sky at #15,319, within the top 64% of all ranked servers.
How busy is Skynet by C_Sky?
Skynet by C_Sky is offline at this count; we last saw it 29 days 5 hours ago.
Lists and tags
What do the server tags on Skynet by C_Sky mean?
What the game's server browser reads from Skynet by C_Sky is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Skynet by C_Sky?
Skynet by C_Sky appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Skynet by C_Sky?
The record holds too few of Skynet by C_Sky's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 29 days 5 hours ago the current world was made.
Settings
Which map does Skynet by C_Sky run?
Skynet by C_Sky uses a map the game generates: procedural.
What are the rules and settings on Skynet by C_Sky?
The name tells you nothing about gather rates: Skynet by C_Sky states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Skynet by C_Sky run?
On Windows, Skynet by C_Sky runs Rust network protocol 2633 and build 165217. Steam updates your game automatically, but you need the same protocol to join.
Is Skynet by C_Sky online, and how reliable is it?
Currently offline, Skynet by C_Sky was last seen 29 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 30 September 2026.
Where is Skynet by C_Sky located?
Nothing published by Skynet by C_Sky states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 5.62.101.90:11700 is where it lives.
Getting in
How do I join Skynet by C_Sky?
Open the console with F1 in Rust and enter client.connect 5.62.101.90:11700. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.