devlop32134
Offline 5.75.3.128:28015 checked 28d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does devlop32134 rank against other Rust servers?
Over the past week it ranks #16,781 for player hours, which puts devlop32134 in the top 70% of all ranked servers.
How busy is devlop32134?
devlop32134 is offline at this count; we last saw it 28 days 18 hours ago.
Lists and tags
What do the server tags on devlop32134 mean?
These are the tags devlop32134 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include devlop32134?
On Rust Population, devlop32134 is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on devlop32134?
The record holds too few of devlop32134's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 40 days 13 hours ago, that is how long the current world has stood.
Settings
Which map does devlop32134 run?
The map on devlop32134 is procedural, made by the game.
What are the rules and settings on devlop32134?
Nothing in devlop32134's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does devlop32134 run?
On Linux, devlop32134 runs Rust network protocol 2633 and build 162929. Steam updates your game automatically, but you need the same protocol to join.
Is devlop32134 online, and how reliable is it?
Currently offline, devlop32134 was last seen 28 days 18 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 30 September 2026.
Where is devlop32134 located?
Nothing published by devlop32134 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 5.75.3.128:28015.
How to join
How do I join devlop32134?
Open the console with F1 in Rust and enter client.connect 5.75.3.128:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.