MagicMaps Local Server
Offline 5.76.2.119:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MagicMaps Local Server rank against other Rust servers?
The last seven days of player hours place MagicMaps Local Server at #12,899, within the top 60% of all ranked servers.
How busy is MagicMaps Local Server?
At this count MagicMaps Local Server is offline, with its last sighting 11 days 17 hours ago.
Lists and tags
What do the server tags on MagicMaps Local Server mean?
What the game's server browser reads from MagicMaps Local Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MagicMaps Local Server?
MagicMaps Local Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on MagicMaps Local Server?
The record holds too few of MagicMaps Local Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 11 days 18 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on MagicMaps Local Server?
The name tells you nothing about gather rates: MagicMaps Local Server states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does MagicMaps Local Server run?
Rust network protocol 2634 and build 167781 on Windows is what MagicMaps Local Server uses. The protocol must match for you to join, and Steam updates it for you.
Is MagicMaps Local Server online, and how reliable is it?
Offline at the moment, MagicMaps Local Server was last seen 11 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 16 October 2026, Rust Population saw it for the first time.
Where is MagicMaps Local Server located?
Nothing published by MagicMaps Local Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 5.76.2.119:28015 is where it lives.
Getting in
How do I join MagicMaps Local Server?
To connect directly, open Rust's console with F1 and type client.connect 5.76.2.119:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.