Rust PopulationField survey · Rust servers
Observing 81,723 players 11,855 servers 3,800 with someone on 365 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,344habitat unknownfirst seen 1 Oct 2026

SteForceOne Part2

Online 5.83.165.189:25000 checked 8m ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
27d ago
no schedule published
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02.557.51016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

7d 3h
Thu 5 Nov, 19:00 UTC
FW
35d 3h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:56 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does SteForceOne Part2 rank against other Rust servers?

The last seven days of player hours place SteForceOne Part2 at #15,344, within the top 69% of all ranked servers.

How busy is SteForceOne Part2?

SteForceOne Part2 holds 0 players at the moment, out of 50 slots. A seven-day average of 0 players was counted here.

Tags

What do the server tags on SteForceOne Part2 mean?

What the game's server browser reads from SteForceOne Part2 is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include SteForceOne Part2?

On Rust Population, SteForceOne Part2 is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on SteForceOne Part2?

Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on SteForceOne Part2?

SteForceOne Part2 wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 27 days 21 hours ago, that is how long the current world has stood.

Settings

Which map does SteForceOne Part2 run?

SteForceOne Part2 uses a map the game generates, procedural, at size 4,250 with seed 1855566903. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on SteForceOne Part2?

Nothing in SteForceOne Part2's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does SteForceOne Part2 run?

The setup is Rust network protocol 2635 and build 168909 on Windows for SteForceOne Part2. The protocol must match for you to join, and Steam updates it for you.

Does SteForceOne Part2 run smoothly?

In the last 48 hours, it averaged 10 server fps, with a low of 10. The entity count reached 100,957: buildings, deployables and all other objects. The highest memory usage was 3,164 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is SteForceOne Part2 online, and how reliable is it?

Right now, SteForceOne Part2 is online. The uptime it reports suggests a restart roughly 11 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 1 October 2026.

Where is SteForceOne Part2 located?

Nothing published by SteForceOne Part2 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 5.83.165.189:25000.

Getting in

How do I join SteForceOne Part2?

Open the console with F1 in Rust and enter client.connect 5.83.165.189:25000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.