SteForceOne Part2
Online 5.83.165.189:25000 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SteForceOne Part2 rank against other Rust servers?
The last seven days of player hours place SteForceOne Part2 at #15,344, within the top 69% of all ranked servers.
How busy is SteForceOne Part2?
SteForceOne Part2 holds 0 players at the moment, out of 50 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on SteForceOne Part2 mean?
What the game's server browser reads from SteForceOne Part2 is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include SteForceOne Part2?
On Rust Population, SteForceOne Part2 is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on SteForceOne Part2?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on SteForceOne Part2?
SteForceOne Part2 wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 27 days 21 hours ago, that is how long the current world has stood.
Settings
Which map does SteForceOne Part2 run?
SteForceOne Part2 uses a map the game generates, procedural, at size 4,250 with seed 1855566903. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on SteForceOne Part2?
Nothing in SteForceOne Part2's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does SteForceOne Part2 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for SteForceOne Part2. The protocol must match for you to join, and Steam updates it for you.
Does SteForceOne Part2 run smoothly?
In the last 48 hours, it averaged 10 server fps, with a low of 10. The entity count reached 100,957: buildings, deployables and all other objects. The highest memory usage was 3,164 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is SteForceOne Part2 online, and how reliable is it?
Right now, SteForceOne Part2 is online. The uptime it reports suggests a restart roughly 11 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 1 October 2026.
Where is SteForceOne Part2 located?
Nothing published by SteForceOne Part2 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 5.83.165.189:25000.
Getting in
How do I join SteForceOne Part2?
Open the console with F1 in Rust and enter client.connect 5.83.165.189:25000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.