Rust PopulationField survey · Rust servers
Observing 66,598 players 11,790 servers 3,624 with someone on 126 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,330habitat unknownfirst seen 13 Sep 2026

Duckie

Online 5.83.165.79:11500 checked 9m ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#8,330
top 38%
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02.557.51022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Wed 21 OctTue 6 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 15:33 UTC7d ago 1 – running 0
Tue 6 Oct, 14:33 UTC22d ago 1 halved by day 2 15 days 0
Thu 1 Oct, 17:53 UTC FW27d ago 0 – 4.9 days 0
Wed 30 Sep, 10:14 UTC28d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Duckie rank against other Rust servers?

By player hours over the last seven days, Duckie places at #8,330, within the top 38% of ranked servers.

How busy is Duckie?

The count reads 0 players on Duckie, which has 50 slots. Seven days of counting give an average of 0 players and a peak of 1.

Tags

What do the server tags on Duckie mean?

The game's server browser reads the tags Duckie publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Duckie?

On Rust Population, Duckie is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on Duckie?

Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.

What is the wipe schedule on Duckie?

No next wipe can be predicted for Duckie, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 7 days 6 hours ago, that is how long the current world has stood.

Settings

Which map does Duckie run?

A procedural map of size 4,000 from seed 919098518, generated by the game, is in use on Duckie. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Duckie?

The name tells you nothing about gather rates: Duckie states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Duckie run?

Rust network protocol 2635 and build 168909 on Windows is what Duckie uses. The protocol must match for you to join, and Steam updates it for you.

Does Duckie run smoothly?

The last 48 hours saw an average of 10 server fps, with 10 as the lowest. Entities peaked at 93,880, including buildings, deployables and everything else. The highest memory usage was 3,516 MB. Players feel lag when fps is low and the entity count climbs.

Is Duckie online, and how reliable is it?

You will find Duckie online now. Judging by the uptime it reports, the last restart was about 6 days 1 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.

Where is Duckie located?

A region is not published by Duckie. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 5.83.165.79:11500.

Getting in

How do I join Duckie?

Either enter client.connect 5.83.165.79:11500 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.