Skynet by C_Sky
Offline 5.83.170.184:10400 checked 28d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Skynet by C_Sky rank against other Rust servers?
The last seven days of player hours place Skynet by C_Sky at #16,839, within the top 70% of all ranked servers.
How busy is Skynet by C_Sky?
We have no live count for Skynet by C_Sky right now. It was last seen 28 days 23 hours ago.
Lists and tags
What do the server tags on Skynet by C_Sky mean?
The game's server browser reads the tags Skynet by C_Sky publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Skynet by C_Sky?
Skynet by C_Sky appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Skynet by C_Sky?
Its rhythm cannot be told yet: too few of Skynet by C_Sky's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 29 days 18 hours ago.
Map and rules
Which map does Skynet by C_Sky run?
The map on Skynet by C_Sky is procedural, made by the game at size 4,000 from seed 6738. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Skynet by C_Sky?
Nothing in Skynet by C_Sky's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Skynet by C_Sky run?
The setup is Rust network protocol 2633 and build 165217 on Windows for Skynet by C_Sky. The protocol must match for you to join, and Steam updates it for you.
Is Skynet by C_Sky online, and how reliable is it?
Offline at the moment, Skynet by C_Sky was last seen 28 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 29 September 2026.
Where is Skynet by C_Sky located?
No region is published by Skynet by C_Sky. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 5.83.170.184:10400.
Getting in
How do I join Skynet by C_Sky?
Either enter client.connect 5.83.170.184:10400 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/XP7tEv2EPr.