Rust PopulationField survey · Rust servers
Observing 67,907 players 11,753 servers 3,403 with someone on 209 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,597habitat unknownfirst seen 13 Sep 2026

GatorLand

Offline 50.115.8.14:25347 checked 19d ago

teams off hardcore

Measurements

Players now
1/ 40
= 1 player
2% full
7-day average
0
peak –
Rank
#13,597
top 62%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:34 UTC21d ago 2 – running 0
Thu 1 Oct, 18:45 UTC FW28d ago 2 held half 7 days 0
Mon 21 Sep, 23:48 UTC37d ago 3 halved by day 2 9.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does GatorLand rank against other Rust servers?

The last seven days of player hours place GatorLand at #13,597, within the top 62% of all ranked servers.

How busy is GatorLand?

At this count GatorLand is offline, with its last sighting 19 days 16 hours ago.

Tags

What do the server tags on GatorLand mean?

What the game's server browser reads from GatorLand is this set of tags: gmhardcore (Game mode): A harsher ruleset, hardcore; mp40 (Max players): 40 slots are available; ts0 (Group limit): Teams are disabled; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): This server runs game build 167231; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include GatorLand?

These Rust Population lists include GatorLand: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Wipe schedule

What does wipe day look like on GatorLand?

Across its recent wipes the busiest crowds averaged 2 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.

What is the wipe schedule on GatorLand?

There is no next wipe to predict: GatorLand wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 21 days 5 hours ago, that is how long the current world has stood.

Map and rules

Which map does GatorLand run?

A procedural map of size 4,011, generated by the game, is in use on GatorLand.

What are the rules and settings on GatorLand?

The name tells you nothing about gather rates: GatorLand states none. The group limit goes unstated. This server runs hardcore, Facepunch's most demanding mode. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does GatorLand run?

The setup is Rust network protocol 2634 and build 167231 on Linux for GatorLand. Steam updates your game automatically, but you need the same protocol to join.

Is GatorLand online, and how reliable is it?

We last saw GatorLand 19 days 16 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.

Where is GatorLand located?

No region is published by GatorLand. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 50.115.8.14:25347.

Getting in

How do I join GatorLand?

Open the console with F1 in Rust and enter client.connect 50.115.8.14:25347. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmhardcore,cs167231,ts0

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp40
Max players 40 slots are available.
ts0
Group limit Teams are disabled.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build This server runs game build 167231.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.