Rust PopulationField survey · Rust servers
Observing 75,280 players 11,830 servers 3,722 with someone on 228 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,283habitat unknownfirst seen 16 Sep 2026

Local Dev Server

Offline 50.20.242.36:28015 checked 16d ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#13,283
top 61%
Last wipe
16d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep4 Oct9 Oct14 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Mon 12 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:45 UTC16d ago 1 – running 1
Mon 12 Oct, 08:46 UTC17d ago 1 – 0.5 days 0
Fri 9 Oct, 22:30 UTC19d ago 1 halved by day 1 2.4 days 1
Thu 8 Oct, 20:43 UTC20d ago 1 – 1.1 days 0
Wed 7 Oct, 00:22 UTC22d ago 1 – 1.8 days 0
Tue 6 Oct, 00:17 UTC23d ago 1 – 1 days 0
Mon 5 Oct, 17:39 UTC23d ago 1 – 0.3 days 1
Sun 4 Oct, 19:10 UTC24d ago 1 – 0.9 days 1
Wed 30 Sep, 14:10 UTC28d ago 1 – 4.2 days 1
Tue 29 Sep, 20:37 UTC29d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Local Dev Server rank against other Rust servers?

Over the past week it ranks #13,283 for player hours, which puts Local Dev Server in the top 61% of all ranked servers.

How busy is Local Dev Server?

Local Dev Server is offline at this count; we last saw it 16 days 15 hours ago.

Lists and tags

What do the server tags on Local Dev Server mean?

The game's server browser reads the tags Local Dev Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Local Dev Server?

These Rust Population lists include Local Dev Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Local Dev Server?

Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on Local Dev Server?

No next wipe can be predicted for Local Dev Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 16 days 16 hours ago.

Map and rules

What are the rules and settings on Local Dev Server?

No gather rate appears in the name of Local Dev Server. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Local Dev Server run?

The setup is Rust network protocol 2634 and build 167584 on Windows for Local Dev Server. Your game needs the same protocol to join; Steam takes care of updating it.

Is Local Dev Server online, and how reliable is it?

Offline at the moment, Local Dev Server was last seen 16 days 15 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 16 September 2026, Rust Population saw it for the first time.

Where is Local Dev Server located?

Nothing published by Local Dev Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 50.20.242.36:28015.

Getting in

How do I join Local Dev Server?

To connect directly, open Rust's console with F1 and type client.connect 50.20.242.36:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167584
Build Game build: 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.