Local Dev Server
Offline 50.20.242.36:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:45 UTC16d ago | 1 | – | running | 1 |
| Mon 12 Oct, 08:46 UTC17d ago | 1 | – | 0.5 days | 0 |
| Fri 9 Oct, 22:30 UTC19d ago | 1 | halved by day 1 | 2.4 days | 1 |
| Thu 8 Oct, 20:43 UTC20d ago | 1 | – | 1.1 days | 0 |
| Wed 7 Oct, 00:22 UTC22d ago | 1 | – | 1.8 days | 0 |
| Tue 6 Oct, 00:17 UTC23d ago | 1 | – | 1 days | 0 |
| Mon 5 Oct, 17:39 UTC23d ago | 1 | – | 0.3 days | 1 |
| Sun 4 Oct, 19:10 UTC24d ago | 1 | – | 0.9 days | 1 |
| Wed 30 Sep, 14:10 UTC28d ago | 1 | – | 4.2 days | 1 |
| Tue 29 Sep, 20:37 UTC29d ago | 1 | – | 0.7 days | 1 |
| Thu 17 Sep, 13:45 UTC42d ago | 1 | – | 12.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Dev Server rank against other Rust servers?
Over the past week it ranks #13,283 for player hours, which puts Local Dev Server in the top 61% of all ranked servers.
How busy is Local Dev Server?
Local Dev Server is offline at this count; we last saw it 16 days 15 hours ago.
Lists and tags
What do the server tags on Local Dev Server mean?
The game's server browser reads the tags Local Dev Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Dev Server?
These Rust Population lists include Local Dev Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Local Dev Server?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on Local Dev Server?
No next wipe can be predicted for Local Dev Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 16 days 16 hours ago.
Map and rules
What are the rules and settings on Local Dev Server?
No gather rate appears in the name of Local Dev Server. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Local Dev Server run?
The setup is Rust network protocol 2634 and build 167584 on Windows for Local Dev Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Dev Server online, and how reliable is it?
Offline at the moment, Local Dev Server was last seen 16 days 15 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 16 September 2026, Rust Population saw it for the first time.
Where is Local Dev Server located?
Nothing published by Local Dev Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 50.20.242.36:28015.
Getting in
How do I join Local Dev Server?
To connect directly, open Rust's console with F1 and type client.connect 50.20.242.36:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.