Rust PopulationField survey · Rust servers
Observing 98,236 players 11,880 servers 3,914 with someone on 395 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,555habitat unknownfirst seen 21 Oct 2026

DayZ Apocalypse Duo - No Jungle

Offline 50.33.245.148:28015 checked 3d ago

moddedcarbon

Measurements

Players now
2/ 10
= 1 player
20% full
7-day average
1
peak 2
Rank
#9,555
top 43%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.8 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 20:46 UTC3d ago 2 – running 1
Thu 22 Oct, 00:58 UTC7d ago 2 halved by day 1 3.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does DayZ Apocalypse Duo - No Jungle rank against other Rust servers?

Over the past week it ranks #9,555 for player hours, which puts DayZ Apocalypse Duo - No Jungle in the top 43% of all ranked servers.

How busy is DayZ Apocalypse Duo - No Jungle?

We have no live count for DayZ Apocalypse Duo - No Jungle right now. It was last seen 3 days 18 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 2.

Lists and tags

What do the server tags on DayZ Apocalypse Duo - No Jungle mean?

The game's server browser reads the tags DayZ Apocalypse Duo - No Jungle publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include DayZ Apocalypse Duo - No Jungle?

On Rust Population, DayZ Apocalypse Duo - No Jungle is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on DayZ Apocalypse Duo - No Jungle?

The busiest point of its recent wipes averaged 2 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on DayZ Apocalypse Duo - No Jungle?

The record holds too few of DayZ Apocalypse Duo - No Jungle's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 3 days 19 hours ago the current world was made.

Settings

Which map does DayZ Apocalypse Duo - No Jungle run?

A procedural map, generated by the game, is in use on DayZ Apocalypse Duo - No Jungle.

What are the rules and settings on DayZ Apocalypse Duo - No Jungle?

The name tells you nothing about gather rates: DayZ Apocalypse Duo - No Jungle states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does DayZ Apocalypse Duo - No Jungle run?

The setup is Rust network protocol 2635 and build 168909 on Windows for DayZ Apocalypse Duo - No Jungle. Steam updates your game automatically, but you need the same protocol to join.

Is DayZ Apocalypse Duo - No Jungle online, and how reliable is it?

Currently offline, DayZ Apocalypse Duo - No Jungle was last seen 3 days 18 hours ago. Over the last 7 full days, 6 of 168 hours were online, or 4%. The first sighting by Rust Population was on 21 October 2026.

Where is DayZ Apocalypse Duo - No Jungle located?

No region is published by DayZ Apocalypse Duo - No Jungle. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 50.33.245.148:28015.

How to join

How do I join DayZ Apocalypse Duo - No Jungle?

To connect directly, open Rust's console with F1 and type client.connect 50.33.245.148:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.