Rust PopulationField survey · Rust servers
Observing 42,725 players 11,646 servers 3,027 with someone on 89 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,525habitat unknownfirst seen 25 Sep 2026

74ohno

Online 50.41.168.17:28015 checked 9m ago

vanillamoddedoxide

Measurements

Players now
0/ 20
0% full
7-day average
0
peak 2
Rank
#6,525
top 29%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.511.5209:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:25 UTC2d ago 2 – running 0
Fri 23 Oct, 20:48 UTC5d ago 1 halved by day 1 3 days 0
Wed 21 Oct, 20:21 UTC7d ago 2 held half 2 days 0
Sat 3 Oct, 23:19 UTC25d ago 2 halved by day 1 17.9 days 0
Sat 3 Oct, 01:48 UTC26d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does 74ohno rank against other Rust servers?

The last seven days of player hours place 74ohno at #6,525, within the top 29% of all ranked servers.

How busy is 74ohno?

74ohno holds 0 players at the moment, out of 20 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 21:00 UTC, when an average of 2 players were on.

Tags

What do the server tags on 74ohno mean?

What the game's server browser reads from 74ohno is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include 74ohno?

These Rust Population lists include 74ohno: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.

Wipe schedule

What does wipe day look like on 74ohno?

The busiest point of its recent wipes averaged 2 players. Peak came 24 hours into the latest wipe. Half that peak held until the next wipe in 33% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on 74ohno?

There is no next wipe to predict: 74ohno wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 2 days 11 hours ago, that is how long the current world has stood.

Map and rules

Which map does 74ohno run?

The map on 74ohno is procedural, made by the game.

What are the rules and settings on 74ohno?

Nothing in 74ohno's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does 74ohno run?

The setup is Rust network protocol 2635 and build 168909 on Linux for 74ohno. The protocol must match for you to join, and Steam updates it for you.

Is 74ohno online, and how reliable is it?

74ohno is up and running at the moment. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 25 September 2026, Rust Population saw it for the first time.

Where is 74ohno located?

No region is published by 74ohno. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 50.41.168.17:28015.

Getting in

How do I join 74ohno?

Open the console with F1 in Rust and enter client.connect 50.41.168.17:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players 20 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.