Rust-in-Rust dev
Offline 50.46.161.24:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:07 UTC5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust-in-Rust dev rank against other Rust servers?
The last seven days of player hours place Rust-in-Rust dev at #15,310, within the top 69% of all ranked servers.
How busy is Rust-in-Rust dev?
At this count Rust-in-Rust dev is offline, with its last sighting 5 days 1 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Rust-in-Rust dev mean?
What the game's server browser reads from Rust-in-Rust dev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust-in-Rust dev?
On Rust Population, Rust-in-Rust dev is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on Rust-in-Rust dev?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Rust-in-Rust dev?
Too few wipes are on record for Rust-in-Rust dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 5 days 18 hours ago.
Settings
Which map does Rust-in-Rust dev run?
The map on Rust-in-Rust dev is procedural, made by the game.
What are the rules and settings on Rust-in-Rust dev?
Nothing in Rust-in-Rust dev's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rust-in-Rust dev run?
Rust network protocol 2635 and build 168909 on Windows is what Rust-in-Rust dev uses. Steam updates your game automatically, but you need the same protocol to join.
Is Rust-in-Rust dev online, and how reliable is it?
Currently offline, Rust-in-Rust dev was last seen 5 days 1 hours ago. It was up 15% of the time over the last 5 full days, 18 out of 120 hours. The first sighting by Rust Population was on 23 October 2026.
Where is Rust-in-Rust dev located?
No region is published by Rust-in-Rust dev. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 50.46.161.24:28015.
How to join
How do I join Rust-in-Rust dev?
Open the console with F1 in Rust and enter client.connect 50.46.161.24:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.