Rust PopulationField survey · Rust servers
Observing 104,128 players 11,899 servers 4,035 with someone on 421 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,310habitat unknownfirst seen 23 Oct 2026

Rust-in-Rust dev

Offline 50.46.161.24:28015 checked 5d ago

moddedcarbon

Measurements

Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:07 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust-in-Rust dev rank against other Rust servers?

The last seven days of player hours place Rust-in-Rust dev at #15,310, within the top 69% of all ranked servers.

How busy is Rust-in-Rust dev?

At this count Rust-in-Rust dev is offline, with its last sighting 5 days 1 hours ago. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on Rust-in-Rust dev mean?

What the game's server browser reads from Rust-in-Rust dev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Rust-in-Rust dev?

On Rust Population, Rust-in-Rust dev is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe notes

What does wipe day look like on Rust-in-Rust dev?

Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Rust-in-Rust dev?

Too few wipes are on record for Rust-in-Rust dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 5 days 18 hours ago.

Settings

Which map does Rust-in-Rust dev run?

The map on Rust-in-Rust dev is procedural, made by the game.

What are the rules and settings on Rust-in-Rust dev?

Nothing in Rust-in-Rust dev's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Rust-in-Rust dev run?

Rust network protocol 2635 and build 168909 on Windows is what Rust-in-Rust dev uses. Steam updates your game automatically, but you need the same protocol to join.

Is Rust-in-Rust dev online, and how reliable is it?

Currently offline, Rust-in-Rust dev was last seen 5 days 1 hours ago. It was up 15% of the time over the last 5 full days, 18 out of 120 hours. The first sighting by Rust Population was on 23 October 2026.

Where is Rust-in-Rust dev located?

No region is published by Rust-in-Rust dev. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 50.46.161.24:28015.

How to join

How do I join Rust-in-Rust dev?

Open the console with F1 in Rust and enter client.connect 50.46.161.24:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players 4 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.