IKS[211 Devblog]
Offline 50.7.226.2:27015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does IKS[211 Devblog] rank against other Rust servers?
By player hours over the last seven days, IKS[211 Devblog] places at #12,916, within the top 60% of ranked servers.
How busy is IKS[211 Devblog]?
At this count IKS[211 Devblog] is offline, with its last sighting 12 days 17 hours ago.
Tags
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): The server has 10 slots; v2164 (Protocol): Your game needs the same version, protocol 2164, to join; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings change the game; it is listed under Modded; hb68d7370 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include IKS[211 Devblog]?
These Rust Population lists include IKS[211 Devblog]: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.
Wipe notes
What is the wipe schedule on IKS[211 Devblog]?
Its rhythm cannot be told yet: too few of IKS[211 Devblog]'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 16 days 7 hours ago.
Settings
What are the rules and settings on IKS[211 Devblog]?
The name tells you nothing about gather rates: IKS[211 Devblog] states none. You will find no published group limit here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does IKS[211 Devblog] run?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Steam updates your game automatically, but you need the same protocol to join.
Is IKS[211 Devblog] online, and how reliable is it?
We last saw IKS[211 Devblog] 12 days 17 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 16 October 2026.
Where is IKS[211 Devblog] located?
Nothing published by IKS[211 Devblog] states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 50.7.226.2:27015.
Getting in
How do I join IKS[211 Devblog]?
Either enter client.connect 50.7.226.2:27015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.