Server_217_DevBlog
Offline 50.7.37.34:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Server_217_DevBlog rank against other Rust servers?
By player hours over the last seven days, Server_217_DevBlog places at #15,318, within the top 69% of ranked servers.
How busy is Server_217_DevBlog?
We have no live count for Server_217_DevBlog right now. It was last seen 4 days 3 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Server_217_DevBlog mean?
What the game's server browser reads from Server_217_DevBlog is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings change the game; it is listed under Modded; h5e7466bf (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Server_217_DevBlog?
Server_217_DevBlog appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Last wipe: In the last week and it will show up.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Too few wipes are on record for Server_217_DevBlog to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days 5 hours ago, that is how long the current world has stood.
Settings
Which map does Server_217_DevBlog run?
Server_217_DevBlog uses a map the game generates: procedural.
What are the rules and settings on Server_217_DevBlog?
Nothing in Server_217_DevBlog's name says how gather works. The group limit goes unstated. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. Steam updates your game automatically, but you need the same protocol to join.
Is Server_217_DevBlog online, and how reliable is it?
Currently offline, Server_217_DevBlog was last seen 4 days 3 hours ago. It was up 5% of the time over the last 4 full days, 5 out of 96 hours. It was first seen by Rust Population on 24 October 2026.
Where is Server_217_DevBlog located?
A region is not published by Server_217_DevBlog. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 50.7.37.34:28015.
Getting in
How do I join Server_217_DevBlog?
To connect directly, open Rust's console with F1 and type client.connect 50.7.37.34:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.