Rust PopulationField survey · Rust servers
Observing 66,169 players 11,766 servers 3,487 with someone on 192 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,318habitat unknownfirst seen 24 Oct 2026

Server_217_DevBlog

Offline 50.7.37.34:28015 checked 4d ago

modded

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Server_217_DevBlog rank against other Rust servers?

By player hours over the last seven days, Server_217_DevBlog places at #15,318, within the top 69% of ranked servers.

How busy is Server_217_DevBlog?

We have no live count for Server_217_DevBlog right now. It was last seen 4 days 3 hours ago. A seven-day average of 0 players was counted here.

Tags

What do the server tags on Server_217_DevBlog mean?

What the game's server browser reads from Server_217_DevBlog is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings change the game; it is listed under Modded; h5e7466bf (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Server_217_DevBlog?

Server_217_DevBlog appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Last wipe: In the last week and it will show up.

Wipe schedule

What is the wipe schedule on Server_217_DevBlog?

Too few wipes are on record for Server_217_DevBlog to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days 5 hours ago, that is how long the current world has stood.

Settings

Which map does Server_217_DevBlog run?

Server_217_DevBlog uses a map the game generates: procedural.

What are the rules and settings on Server_217_DevBlog?

Nothing in Server_217_DevBlog's name says how gather works. The group limit goes unstated. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The anti-cheat VAC from Valve is disabled.

Server details

Which version of Rust does Server_217_DevBlog run?

Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. Steam updates your game automatically, but you need the same protocol to join.

Is Server_217_DevBlog online, and how reliable is it?

Currently offline, Server_217_DevBlog was last seen 4 days 3 hours ago. It was up 5% of the time over the last 4 full days, 5 out of 96 hours. It was first seen by Rust Population on 24 October 2026.

Where is Server_217_DevBlog located?

A region is not published by Server_217_DevBlog. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 50.7.37.34:28015.

Getting in

How do I join Server_217_DevBlog?

To connect directly, open Rust's console with F1 and type client.connect 50.7.37.34:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
v2183
Protocol To join, your game must match protocol 2183.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is in use.
modded
Modded Plugins or settings change the game; it is listed under Modded.

Other

h5e7466bf
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.
stok
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.