IKS[211 Devblog]
Offline 50.7.4.66:27015 checked 20h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:20 UTC23h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does IKS[211 Devblog] rank against other Rust servers?
The last seven days of player hours place IKS[211 Devblog] at #10,410, within the top 47% of all ranked servers.
How busy is IKS[211 Devblog]?
At this count IKS[211 Devblog] is offline, with its last sighting 20 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. Look at the last 48 hours and 14:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): The server has 10 slots; v2164 (Protocol): The protocol is 2164; a different version will not connect; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; hb68d7370 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include IKS[211 Devblog]?
On Rust Population, IKS[211 Devblog] is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Last wipe: In the last 24 hours.
Wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
Its rhythm cannot be told yet: too few of IKS[211 Devblog]'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 23 hours ago.
Settings
What are the rules and settings on IKS[211 Devblog]?
The name tells you nothing about gather rates: IKS[211 Devblog] states none. No group limit is published. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] uses. Steam updates your game automatically, but you need the same protocol to join.
Is IKS[211 Devblog] online, and how reliable is it?
Currently offline, IKS[211 Devblog] was last seen 20 hours ago. The first sighting by Rust Population was on 28 October 2026.
Where is IKS[211 Devblog] located?
Nothing published by IKS[211 Devblog] states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 50.7.4.66:27015.
How to join
How do I join IKS[211 Devblog]?
Open the console with F1 in Rust and enter client.connect 50.7.4.66:27015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.