Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 73 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 14,397NAfirst seen 30 Sep 2026

Hazard's Island | Biweekly

Online NA 50.99.7.47:28025 checked 1h ago

biweekly wipes vanillaoxidepremium

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#14,397
top 65% · #1461 in NA
Last wipe
13d ago
biweekly schedule
Next wipe
23h
Thu 29 Oct, 18:11 UTC
Obs. 1 · sightings

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:11 UTC, in 23h. Its biweekly schedule tag · low confidence

7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

Coming wipes

23h
Thu 29 Oct, 18:11 UTC
8d 0h
Thu 5 Nov, 19:00 UTC
FW
14d 23h
Thu 12 Nov, 18:11 UTC
28d 23h
Thu 26 Nov, 18:11 UTC
36d 0h
Thu 3 Dec, 19:00 UTC
FW
42d 23h
Thu 10 Dec, 18:11 UTC

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:11 UTC13d ago 0 – running 0
Sun 11 Oct, 00:45 UTC17d ago 0 – 4.7 days 0
Thu 1 Oct, 18:00 UTC FW27d ago 0 – 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Hazard's Island | Biweekly rank against other Rust servers?

Hazard's Island | Biweekly ranks #14,397 on seven-day player hours, #1,461 in North America, and sits in the top 65% of all ranked servers.

How busy is Hazard's Island | Biweekly?

Of its 50 slots, Hazard's Island | Biweekly is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.

Lists and tags

What do the server tags on Hazard's Island | Biweekly mean?

The game's server browser reads the tags Hazard's Island | Biweekly publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; NA (North America): In the server browser it appears under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Hazard's Island | Biweekly?

On Rust Population, Hazard's Island | Biweekly is filed under these lists: Community servers, field-listed, North American Rust servers and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on Hazard's Island | Biweekly?

Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Hazard's Island | Biweekly?

Its tag sets the prediction: too few of Hazard's Island | Biweekly's wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 18:11 UTC, the next one. Counted from 13 days ago, that is how long the current world has stood. A wipe every two weeks is what the tags publish.

Settings

Which map does Hazard's Island | Biweekly run?

The map on Hazard's Island | Biweekly is procedural, made by the game at size 3,800 from seed 1151947884. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Hazard's Island | Biweekly?

No gather rate appears in the name of Hazard's Island | Biweekly. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You will find Oxide running as plugins. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Joining requires Rust's premium status. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Hazard's Island | Biweekly run?

On Linux, Hazard's Island | Biweekly runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does Hazard's Island | Biweekly run smoothly?

The last 48 hours saw an average of 60 server fps, with 59 as the lowest. Entities peaked at 80,520, including buildings, deployables and everything else. Memory use peaked at 2,259 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Hazard's Island | Biweekly online, and how reliable is it?

Hazard's Island | Biweekly is up and running at the moment. About 6 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 30 September 2026, Rust Population saw it for the first time.

Where is Hazard's Island | Biweekly located?

The NA tag is how Hazard's Island | Biweekly places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 50.99.7.47:28025.

How to join

How do I join Hazard's Island | Biweekly?

Open the console with F1 in Rust and enter client.connect 50.99.7.47:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. Joining requires Rust's premium status. You can find its website at https://canadiangameforces.com.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^q
Premium Joining requires Rust's premium status.
^o
Oxide The plugin framework Oxide (uMod) runs on this server.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.