Potato HQ [BuildServer + NoRaid + NoAttack]
Online EU 51.148.167.242:11701 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers, top 54% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:00 UTC FW28d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Potato HQ [BuildServer + NoRaid + NoAttack] rank against other Rust servers?
Seven-day player hours put Potato HQ [BuildServer + NoRaid + NoAttack] at #4,431, or #1,588 in Europe, inside the top 20% of all ranked servers.
How busy is Potato HQ [BuildServer + NoRaid + NoAttack]?
Of its 100 slots, Potato HQ [BuildServer + NoRaid + NoAttack] is using 1 right now. Averaged over seven days, it drew 0 players and reached a peak of 4. The busiest hour in the last 48 was 18:00 UTC, when an average of 3 players were on.
Lists and tags
What do the server tags on Potato HQ [BuildServer + NoRaid + NoAttack] mean?
The game's server browser reads the tags Potato HQ [BuildServer + NoRaid + NoAttack] publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^k (Build server): Design and practise bases here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser lists it under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Potato HQ [BuildServer + NoRaid + NoAttack]?
Potato HQ [BuildServer + NoRaid + NoAttack] appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted and Build and creative servers. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Potato HQ [BuildServer + NoRaid + NoAttack]?
The busiest point of its recent wipes averaged 4 players. The crowd on the latest wipe peaked 19 hours in.
What is the wipe schedule on Potato HQ [BuildServer + NoRaid + NoAttack]?
Once a month Potato HQ [BuildServer + NoRaid + NoAttack] wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 28 days 4 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Settings
Which map does Potato HQ [BuildServer + NoRaid + NoAttack] run?
Potato HQ [BuildServer + NoRaid + NoAttack] uses a map the game generates, procedural, at size 5,000 with seed 77491106. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Potato HQ [BuildServer + NoRaid + NoAttack]?
No gather rate appears in the name of Potato HQ [BuildServer + NoRaid + NoAttack]. The group limit is 8 players, which is the default. This server runs build & creative, building in a sandbox, with nothing to gather. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Potato HQ [BuildServer + NoRaid + NoAttack] run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Potato HQ [BuildServer + NoRaid + NoAttack]. The protocol must match for you to join, and Steam updates it for you.
Does Potato HQ [BuildServer + NoRaid + NoAttack] run smoothly?
It ran at 41 server fps on average over the last 48 hours, and never went below 5. The entity count reached 158,452: buildings, deployables and all other objects. The highest memory usage was 4,442 MB. What players experience as lag comes from low fps and a rising entity count.
Is Potato HQ [BuildServer + NoRaid + NoAttack] online, and how reliable is it?
Right now, Potato HQ [BuildServer + NoRaid + NoAttack] is online. The uptime it reports suggests a restart roughly 18 hours ago. Over the last 7 full days, 141 of 168 hours were online, or 84%. On 13 September 2026, Rust Population saw it for the first time.
Where is Potato HQ [BuildServer + NoRaid + NoAttack] located?
With its EU tag, Potato HQ [BuildServer + NoRaid + NoAttack] places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 51.148.167.242:11701.
Getting in
How do I join Potato HQ [BuildServer + NoRaid + NoAttack]?
Either enter client.connect 51.148.167.242:11701 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/uAuHaxe2ve.