Rust PopulationField survey · Rust servers
Observing 43,642 players 11,650 servers 2,909 with someone on 103 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,159habitat unknownfirst seen 29 Sep 2026

Rose's Server

Offline 51.161.194.82:26935 checked 4d ago

moddedcarbon

Measurements

Players now
2/ 12
= 1 player
17% full
7-day average
1
peak 2
Rank
#7,159
top 32%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct18 Oct24 Oct30 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 06:01 UTC11d ago 2 – running 1
Sun 11 Oct, 08:50 UTC18d ago 3 – 6.9 days 2
Sat 3 Oct, 05:32 UTC26d ago 3 held half 8.1 days 1
Wed 30 Sep, 01:22 UTC30d ago 1 – 3.2 days 2
Tue 29 Sep, 10:41 UTC30d ago 3 – 0.6 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rose's Server rank against other Rust servers?

Over the past week it ranks #7,159 for player hours, which puts Rose's Server in the top 32% of all ranked servers.

How busy is Rose's Server?

At this count Rose's Server is offline, with its last sighting 4 days 19 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 2.

Tags

What do the server tags on Rose's Server mean?

The game's server browser reads the tags Rose's Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp12 (Max players): You can join up to 12 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Rose's Server?

On Rust Population, Rose's Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on Rose's Server?

Averaged over recent wipes, 3 players were counted at the busiest point. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Rose's Server?

Irregular times are when Rose's Server wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 21 hours ago the current world was made.

Settings

Which map does Rose's Server run?

A procedural map of size 3,000 from seed 847263951, generated by the game, is in use on Rose's Server. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Rose's Server?

Nothing in Rose's Server's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Rose's Server run?

On Linux, Rose's Server runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Is Rose's Server online, and how reliable is it?

Offline at the moment, Rose's Server was last seen 4 days 19 hours ago. It was up 10% of the time over the last 7 full days, 17 out of 168 hours. On 29 September 2026, Rust Population saw it for the first time.

Where is Rose's Server located?

A region is not published by Rose's Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 51.161.194.82:26935 is where it lives.

How to join

How do I join Rose's Server?

Open the console with F1 in Rust and enter client.connect 51.161.194.82:26935. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp12
Max players You can join up to 12 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.