SpecialUnit will Die - and Cry - lots... and lots... and lots
Offline 51.161.209.108:22300 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SpecialUnit will Die - and Cry - lots... and lots... and lots rank against other Rust servers?
The last seven days of player hours place SpecialUnit will Die - and Cry - lots... and lots... and lots at #15,323, within the top 69% of all ranked servers.
How busy is SpecialUnit will Die - and Cry - lots... and lots... and lots?
We have no live count for SpecialUnit will Die - and Cry - lots... and lots... and lots right now. It was last seen 25 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on SpecialUnit will Die - and Cry - lots... and lots... and lots mean?
The game's server browser reads the tags SpecialUnit will Die - and Cry - lots... and lots... and lots publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include SpecialUnit will Die - and Cry - lots... and lots... and lots?
SpecialUnit will Die - and Cry - lots... and lots... and lots appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on SpecialUnit will Die - and Cry - lots... and lots... and lots?
The record holds too few of SpecialUnit will Die - and Cry - lots... and lots... and lots's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 hours ago.
Map and rules
Which map does SpecialUnit will Die - and Cry - lots... and lots... and lots run?
SpecialUnit will Die - and Cry - lots... and lots... and lots uses a map the game generates: procedural.
What are the rules and settings on SpecialUnit will Die - and Cry - lots... and lots... and lots?
Nothing in SpecialUnit will Die - and Cry - lots... and lots... and lots's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does SpecialUnit will Die - and Cry - lots... and lots... and lots run?
On Linux, SpecialUnit will Die - and Cry - lots... and lots... and lots runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is SpecialUnit will Die - and Cry - lots... and lots... and lots online, and how reliable is it?
Offline at the moment, SpecialUnit will Die - and Cry - lots... and lots... and lots was last seen 25 hours ago. It was first seen by Rust Population on 28 October 2026.
Where is SpecialUnit will Die - and Cry - lots... and lots... and lots located?
Nothing published by SpecialUnit will Die - and Cry - lots... and lots... and lots states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 51.161.209.108:22300 is where it lives.
Getting in
How do I join SpecialUnit will Die - and Cry - lots... and lots... and lots?
Open the console with F1 in Rust and enter client.connect 51.161.209.108:22300. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.