[ITA] CyberRust (RP)
Online EU 51.195.4.98:50065 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers, top 43% in EU, and #213 of the quad servers (top 26%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 14:42 UTC26d ago | 3 | – | running | 1 |
| Thu 1 Oct, 18:25 UTC FW27d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [ITA] CyberRust (RP) rank against other Rust servers?
On player hours over the last seven days [ITA] CyberRust (RP) is #3,350, #1,253 in Europe, placing it in the top 15% of ranked servers. It places #213 among servers of the quad kind.
How busy is [ITA] CyberRust (RP)?
The count reads 1 players on [ITA] CyberRust (RP), which has 40 slots. We counted an average of 1 players in the past week, with 3 at the busiest. Look at the last 48 hours and 17:00 UTC stands out: it averaged 2 players.
Tags
What do the server tags on [ITA] CyberRust (RP) mean?
These are the tags [ITA] CyberRust (RP) publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^r (Roleplay): This server is for roleplay; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; EU (Europe): The server browser lists it under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [ITA] CyberRust (RP)?
[ITA] CyberRust (RP) appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted and Rust population: roleplay. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Roleplay ^r, Modded ^z and Carbon ^y; Group limit: Quad.
Wipe schedule
What does wipe day look like on [ITA] CyberRust (RP)?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 27 hours in.
What is the wipe schedule on [ITA] CyberRust (RP)?
Too few wipes are on record for [ITA] CyberRust (RP) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 1 hours ago, that is how long the current world has stood.
Map and rules
Which map does [ITA] CyberRust (RP) run?
A procedural map of size 4,500 from seed 2122343034, generated by the game, is in use on [ITA] CyberRust (RP). You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [ITA] CyberRust (RP)?
Nothing in [ITA] CyberRust (RP)'s name says how gather works. The cap on groups is 4 players (quad). This server runs roleplay, roleplay rules, jobs and towns. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [ITA] CyberRust (RP) run?
The setup is Rust network protocol 2635 and build 168909 on Linux for [ITA] CyberRust (RP). The protocol must match for you to join, and Steam updates it for you.
Does [ITA] CyberRust (RP) run smoothly?
It ran at 75 server fps on average over the last 48 hours, and never went below 54. Up to 123,795 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,171 MB. Players feel lag when fps is low and the entity count climbs.
Is [ITA] CyberRust (RP) online, and how reliable is it?
[ITA] CyberRust (RP) is up and running at the moment. About 10 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 29 September 2026.
Where is [ITA] CyberRust (RP) located?
The EU tag is how [ITA] CyberRust (RP) places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 51.195.4.98:50065 is where it lives.
How to join
How do I join [ITA] CyberRust (RP)?
Open the console with F1 in Rust and enter client.connect 51.195.4.98:50065. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/EaKBYNfbRR.