4Netplayers tafemme
Offline 51.195.61.136:22800 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does 4Netplayers tafemme rank against other Rust servers?
Over the past week it ranks #15,478 for player hours, which puts 4Netplayers tafemme in the top 70% of all ranked servers.
How busy is 4Netplayers tafemme?
4Netplayers tafemme is offline at this count; we last saw it 39 days 21 hours ago.
Tags
What do the server tags on 4Netplayers tafemme mean?
These are the tags 4Netplayers tafemme publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 4Netplayers tafemme?
4Netplayers tafemme appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on 4Netplayers tafemme?
Its rhythm cannot be told yet: too few of 4Netplayers tafemme's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 55 days 3 hours ago.
Settings
Which map does 4Netplayers tafemme run?
A procedural map of size 4,000 from seed 1234567890, generated by the game, is in use on 4Netplayers tafemme. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on 4Netplayers tafemme?
Nothing in 4Netplayers tafemme's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does 4Netplayers tafemme run?
The setup is Rust network protocol 2633 and build 164530 on Linux for 4Netplayers tafemme. The protocol must match for you to join, and Steam updates it for you.
Is 4Netplayers tafemme online, and how reliable is it?
Currently offline, 4Netplayers tafemme was last seen 39 days 21 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is 4Netplayers tafemme located?
No region is published by 4Netplayers tafemme. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 51.195.61.136:22800 is where it lives.
How to join
How do I join 4Netplayers tafemme?
To connect directly, open Rust's console with F1 and type client.connect 51.195.61.136:22800; or press Launch Rust on this page and Steam opens Rust and joins for you.