4Netplayers Rust Server
Offline 51.195.61.139:22300 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 03:33 UTC24d ago | 1 | – | running | 0 |
| Sun 20 Sep, 13:37 UTC39d ago | 4 | halved by day 1 | 14.6 days | 2 |
| Mon 14 Sep, 16:14 UTC45d ago | 4 | held half | 5.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does 4Netplayers Rust Server rank against other Rust servers?
By player hours over the last seven days, 4Netplayers Rust Server places at #15,150, within the top 70% of ranked servers.
How busy is 4Netplayers Rust Server?
At this count 4Netplayers Rust Server is offline, with its last sighting 14 days 14 hours ago.
Tags
What do the server tags on 4Netplayers Rust Server mean?
What the game's server browser reads from 4Netplayers Rust Server is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 4Netplayers Rust Server?
4Netplayers Rust Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on 4Netplayers Rust Server?
The busiest point of its recent wipes averaged 3 players. Peak came 5 hours into the latest wipe. Half that peak held until the next wipe in 50% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on 4Netplayers Rust Server?
No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 24 days 19 hours ago the current world was made.
Settings
Which map does 4Netplayers Rust Server run?
A procedural map of size 1,800 from seed 1234567890, generated by the game, is in use on 4Netplayers Rust Server. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on 4Netplayers Rust Server?
The name tells you nothing about gather rates: 4Netplayers Rust Server states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does 4Netplayers Rust Server run?
The setup is Rust network protocol 2634 and build 167398 on Linux for 4Netplayers Rust Server. The protocol must match for you to join, and Steam updates it for you.
Is 4Netplayers Rust Server online, and how reliable is it?
We last saw 4Netplayers Rust Server 14 days 14 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is 4Netplayers Rust Server located?
A region is not published by 4Netplayers Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 51.195.61.139:22300 is where it lives.
Getting in
How do I join 4Netplayers Rust Server?
Open the console with F1 in Rust and enter client.connect 51.195.61.139:22300. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.