Rust PopulationField survey · Rust servers
Observing 70,199 players 11,764 servers 3,422 with someone on 215 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,150habitat unknownfirst seen 13 Sep 2026

4Netplayers Rust Server

Offline 51.195.61.139:22300 checked 14d ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,150
top 70%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 20 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 03:33 UTC24d ago 1 – running 0
Sun 20 Sep, 13:37 UTC39d ago 4 halved by day 1 14.6 days 2
Mon 14 Sep, 16:14 UTC45d ago 4 held half 5.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does 4Netplayers Rust Server rank against other Rust servers?

By player hours over the last seven days, 4Netplayers Rust Server places at #15,150, within the top 70% of ranked servers.

How busy is 4Netplayers Rust Server?

At this count 4Netplayers Rust Server is offline, with its last sighting 14 days 14 hours ago.

Tags

What do the server tags on 4Netplayers Rust Server mean?

What the game's server browser reads from 4Netplayers Rust Server is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include 4Netplayers Rust Server?

4Netplayers Rust Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on 4Netplayers Rust Server?

The busiest point of its recent wipes averaged 3 players. Peak came 5 hours into the latest wipe. Half that peak held until the next wipe in 50% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on 4Netplayers Rust Server?

No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 24 days 19 hours ago the current world was made.

Settings

Which map does 4Netplayers Rust Server run?

A procedural map of size 1,800 from seed 1234567890, generated by the game, is in use on 4Netplayers Rust Server. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on 4Netplayers Rust Server?

The name tells you nothing about gather rates: 4Netplayers Rust Server states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does 4Netplayers Rust Server run?

The setup is Rust network protocol 2634 and build 167398 on Linux for 4Netplayers Rust Server. The protocol must match for you to join, and Steam updates it for you.

Is 4Netplayers Rust Server online, and how reliable is it?

We last saw 4Netplayers Rust Server 14 days 14 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is 4Netplayers Rust Server located?

A region is not published by 4Netplayers Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 51.195.61.139:22300 is where it lives.

Getting in

How do I join 4Netplayers Rust Server?

Open the console with F1 in Rust and enter client.connect 51.195.61.139:22300. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167398
Build This server runs game build 167398.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.