md
Online 51.195.61.23:28021 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:35 UTC26d ago | 3 | – | running | 0 |
| Sun 27 Sep, 18:59 UTC31d ago | 3 | halved by day 1 | 4.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does md rank against other Rust servers?
By player hours over the last seven days, md places at #4,200, within the top 19% of ranked servers.
How busy is md?
The count reads 0 players on md, which has 10 slots. Seven days of counting give an average of 0 players and a peak of 10. In the last 48 hours the peak hour came at 23:00 UTC, averaging 5 players.
Tags
What do the server tags on md mean?
The game's server browser reads the tags md publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include md?
On Rust Population, md is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on md?
Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on md?
Too few wipes are on record for md to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 19 hours ago, that is how long the current world has stood.
Settings
Which map does md run?
md uses a map the game generates, procedural, at size 5,000 with seed 958556. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on md?
Nothing in md's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does md run?
On Linux, md runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does md run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 30. Entities peaked at 152,360, including buildings, deployables and everything else. Memory use peaked at 4,979 MB. Players feel lag when fps is low and the entity count climbs.
Is md online, and how reliable is it?
md is up and running at the moment. The uptime it reports suggests a restart roughly 3 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is md located?
Nothing published by md states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 51.195.61.23:28021 is where it lives.
Getting in
How do I join md?
Open the console with F1 in Rust and enter client.connect 51.195.61.23:28021. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.