Rust PopulationField survey · Rust servers
Observing 67,584 players 11,791 servers 3,634 with someone on 129 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,032habitat unknownfirst seen 16 Sep 2026

Rust Beyond | Test Server

Offline 51.210.34.129:28035 checked 27d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,032
top 69%
Last wipe
28d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:44 UTC29d ago 1 – running 0
Sun 27 Sep, 16:33 UTC31d ago 1 halved by day 1 2.2 days 0
Wed 16 Sep, 16:47 UTC42d ago 0 – 11 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rust Beyond | Test Server rank against other Rust servers?

Over the past week it ranks #16,032 for player hours, which puts Rust Beyond | Test Server in the top 69% of all ranked servers.

How busy is Rust Beyond | Test Server?

Rust Beyond | Test Server is offline at this count; we last saw it 27 days 2 hours ago.

Tags

What do the server tags on Rust Beyond | Test Server mean?

What the game's server browser reads from Rust Beyond | Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Rust Beyond | Test Server?

Rust Beyond | Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on Rust Beyond | Test Server?

The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on Rust Beyond | Test Server?

No next wipe can be predicted for Rust Beyond | Test Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 28 days 23 hours ago.

Map and rules

Which map does Rust Beyond | Test Server run?

A procedural map, generated by the game, is in use on Rust Beyond | Test Server.

What are the rules and settings on Rust Beyond | Test Server?

The name tells you nothing about gather rates: Rust Beyond | Test Server states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Rust Beyond | Test Server run?

Rust network protocol 2633 and build 165217 on Linux is what Rust Beyond | Test Server uses. The protocol must match for you to join, and Steam updates it for you.

Is Rust Beyond | Test Server online, and how reliable is it?

Currently offline, Rust Beyond | Test Server was last seen 27 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 16 September 2026.

Where is Rust Beyond | Test Server located?

No region is published by Rust Beyond | Test Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 51.210.34.129:28035.

Getting in

How do I join Rust Beyond | Test Server?

Open the console with F1 in Rust and enter client.connect 51.210.34.129:28035. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs165217
Build The game build is 165217.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.