Yabadabadoo
Online 51.222.244.178:60415 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 05:32 UTC16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Yabadabadoo rank against other Rust servers?
The last seven days of player hours place Yabadabadoo at #15,335, within the top 69% of all ranked servers.
How busy is Yabadabadoo?
Of its 10 slots, Yabadabadoo is using 0 right now. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Yabadabadoo mean?
The game's server browser reads the tags Yabadabadoo publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): This server runs game build 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Yabadabadoo?
Yabadabadoo appears among the Rust Population lists that follow: Community servers, field-listed and Vanilla Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks.
Wipe schedule
What does wipe day look like on Yabadabadoo?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Yabadabadoo?
Its tag sets the prediction: too few of Yabadabadoo's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 16 days 3 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Map and rules
Which map does Yabadabadoo run?
A procedural map of size 1,800 from seed 1, generated by the game, is in use on Yabadabadoo. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Yabadabadoo?
Nothing in Yabadabadoo's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Yabadabadoo run?
On Linux, Yabadabadoo runs Rust network protocol 2634 and build 167584. Your game needs the same protocol to join; Steam takes care of updating it.
Does Yabadabadoo run smoothly?
The last 48 hours saw an average of 233 server fps, with 156 as the lowest. Entities peaked at 11,782, including buildings, deployables and everything else. Memory use peaked at 1,946 MB. What players experience as lag comes from low fps and a rising entity count.
Is Yabadabadoo online, and how reliable is it?
Yabadabadoo is up and running at the moment. The uptime it reports suggests a restart roughly 16 days 2 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is Yabadabadoo located?
A region is not published by Yabadabadoo. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 51.222.244.178:60415.
Getting in
How do I join Yabadabadoo?
Open the console with F1 in Rust and enter client.connect 51.222.244.178:60415. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.