Rust PopulationField survey · Rust servers
Observing 97,516 players 11,835 servers 3,868 with someone on 532 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,512habitat unknownfirst seen 13 Sep 2026

[TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly

Offline 51.222.255.150:28015 checked 42d ago

moddedcarbon

Measurements

Players now
0/ 60
0% full
7-day average
0
peak –
Rank
#15,512
no region published
Last wipe
80d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly rank against other Rust servers?

The last seven days of player hours place [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly at #15,512, within the top – of all ranked servers.

How busy is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?

We have no live count for [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly right now. It was last seen 42 days 19 hours ago.

Lists and tags

What do the server tags on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly mean?

What the game's server browser reads from [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): The server has 60 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2632 (Protocol): Your game needs the same version, protocol 2632, to join; cs162434 (Build): This server runs game build 162434; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?

On Rust Population, [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?

Its rhythm cannot be told yet: too few of [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 80 days 23 hours ago the current world was made.

Map and rules

Which map does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly run?

A procedural map, generated by the game, is in use on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly.

What are the rules and settings on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?

The name tells you nothing about gather rates: [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly run?

The setup is Rust network protocol 2632 and build 162434 on Linux for [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly. Steam updates your game automatically, but you need the same protocol to join.

Is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly online, and how reliable is it?

Currently offline, [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly was last seen 42 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly located?

Nothing published by [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 51.222.255.150:28015.

How to join

How do I join [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?

Open the console with F1 in Rust and enter client.connect 51.222.255.150:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp60,ptrak,$r?,v2632,gmrust,cs162434,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp60
Max players The server has 60 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2632
Protocol Your game needs the same version, protocol 2632, to join.
cs162434
Build This server runs game build 162434.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.