PimpMyRust QA — native audit
Offline 51.254.174.133:21565 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PimpMyRust QA — native audit rank against other Rust servers?
The last seven days of player hours place PimpMyRust QA — native audit at #15,990, within the top 71% of all ranked servers.
How busy is PimpMyRust QA — native audit?
We have no live count for PimpMyRust QA — native audit right now. It was last seen 23 days 6 hours ago.
Lists and tags
What do the server tags on PimpMyRust QA — native audit mean?
The game's server browser reads the tags PimpMyRust QA — native audit publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include PimpMyRust QA — native audit?
PimpMyRust QA — native audit appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on PimpMyRust QA — native audit?
Too few wipes are on record for PimpMyRust QA — native audit to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 23 days 7 hours ago.
Map and rules
Which map does PimpMyRust QA — native audit run?
A procedural map of size 1,000 from seed 1, generated by the game, is in use on PimpMyRust QA — native audit. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on PimpMyRust QA — native audit?
Nothing in PimpMyRust QA — native audit's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does PimpMyRust QA — native audit run?
On Linux, PimpMyRust QA — native audit runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.
Is PimpMyRust QA — native audit online, and how reliable is it?
Offline at the moment, PimpMyRust QA — native audit was last seen 23 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 6 October 2026.
Where is PimpMyRust QA — native audit located?
Nothing published by PimpMyRust QA — native audit states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 51.254.174.133:21565.
Getting in
How do I join PimpMyRust QA — native audit?
To connect directly, open Rust's console with F1 and type client.connect 51.254.174.133:21565; or press Launch Rust on this page and Steam opens Rust and joins for you.