Rust PopulationField survey · Rust servers
Observing 39,661 players 11,593 servers 2,860 with someone on 129 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,858habitat unknownfirst seen 13 Oct 2026

A Shockbyte x Discord Production Rust Server

Offline 51.38.155.209:22632 checked 1d ago

moddedoxide

Measurements

Players now
1/ 40
= 1 player
2% full
7-day average
0
peak 4
Rank
#7,858
top 35%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
00.511.5206:0008:0009:0011:0012:0014:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020006:0008:0009:0011:0012:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct20 Oct23 Oct27 Oct30 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

12.4 days
usual gap
between real wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5

The first 48 hours of its last wipes

Mon 26 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:02 UTC3d ago 4 – running 1
Wed 14 Oct, 13:11 UTC15d ago 2 halved by day 5 12.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?

The last seven days of player hours place A Shockbyte x Discord Production Rust Server at #7,858, within the top 35% of all ranked servers.

How busy is A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is offline at this count; we last saw it 39 hours ago. Seven days of counting give an average of 0 players and a peak of 4. Look at the last 48 hours and 13:00 UTC stands out: it averaged 2 players.

Lists and tags

What do the server tags on A Shockbyte x Discord Production Rust Server mean?

The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include A Shockbyte x Discord Production Rust Server?

These Rust Population lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on A Shockbyte x Discord Production Rust Server?

Across its recent wipes the busiest crowds averaged 3 players. 18 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 5.

What is the wipe schedule on A Shockbyte x Discord Production Rust Server?

Too few wipes are on record for A Shockbyte x Discord Production Rust Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 6 hours ago the current world was made.

Settings

Which map does A Shockbyte x Discord Production Rust Server run?

The map on A Shockbyte x Discord Production Rust Server is procedural, made by the game at size 5,000 from seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on A Shockbyte x Discord Production Rust Server?

Nothing in A Shockbyte x Discord Production Rust Server's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat off: VAC.

Server details

Which version of Rust does A Shockbyte x Discord Production Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server uses. Steam updates your game automatically, but you need the same protocol to join.

Does A Shockbyte x Discord Production Rust Server run smoothly?

In the last 48 hours, it averaged 144 server fps, with a low of 144. The entity count reached 130,164: buildings, deployables and all other objects. Memory use peaked at 3,016 MB. What players experience as lag comes from low fps and a rising entity count.

Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?

Currently offline, A Shockbyte x Discord Production Rust Server was last seen 39 hours ago. About 21 hours ago, it restarted, according to its uptime. Over the last 7 full days, 135 of 168 hours were online, or 80%. On 13 October 2026, Rust Population saw it for the first time.

Where is A Shockbyte x Discord Production Rust Server located?

A region is not published by A Shockbyte x Discord Production Rust Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 51.38.155.209:22632.

Getting in

How do I join A Shockbyte x Discord Production Rust Server?

Open the console with F1 in Rust and enter client.connect 51.38.155.209:22632. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.