blahblahblah
Online 51.38.155.251:28951 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:36 UTC3d ago | 2 | – | running | 1 |
| Sat 24 Oct, 12:32 UTC5d ago | 2 | – | 1.2 days | 1 |
| Thu 22 Oct, 15:35 UTC6d ago | 4 | – | 1.9 days | 0 |
| Wed 21 Oct, 12:59 UTC8d ago | 4 | – | 1.1 days | 0 |
| Tue 20 Oct, 21:56 UTC8d ago | 4 | – | 0.6 days | 0 |
| Sun 18 Oct, 11:39 UTC11d ago | 1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does blahblahblah rank against other Rust servers?
The last seven days of player hours place blahblahblah at #5,885, within the top 26% of all ranked servers.
How busy is blahblahblah?
Of its 75 slots, blahblahblah is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 4. Look at the last 48 hours and 20:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on blahblahblah mean?
The game's server browser reads the tags blahblahblah publishes: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include blahblahblah?
On Rust Population, blahblahblah is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on blahblahblah?
Across its recent wipes the busiest crowds averaged 3 players. 3 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on blahblahblah?
There is no next wipe to predict: blahblahblah wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 4 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does blahblahblah run?
A procedural map of size 1,000 from seed 50000, generated by the game, is in use on blahblahblah. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on blahblahblah?
No gather rate appears in the name of blahblahblah. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does blahblahblah run?
The setup is Rust network protocol 2635 and build 168909 on Linux for blahblahblah. Steam updates your game automatically, but you need the same protocol to join.
Does blahblahblah run smoothly?
In the last 48 hours, it averaged 237 server fps, with a low of 195. The entity count reached 6,046: buildings, deployables and all other objects. Up to 2,548 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is blahblahblah online, and how reliable is it?
Right now, blahblahblah is online. About 1 hours ago, it restarted, according to its uptime. Over the last 7 full days, 115 of 168 hours were online, or 68%. The first sighting by Rust Population was on 17 October 2026.
Where is blahblahblah located?
No region is published by blahblahblah. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 51.38.155.251:28951.
Getting in
How do I join blahblahblah?
Either enter client.connect 51.38.155.251:28951 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.