Dev-The Walking Life
Offline 51.68.66.53:23127 checked 9h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Dev-The Walking Life rank against other Rust servers?
By player hours over the last seven days, Dev-The Walking Life places at #15,339, within the top 69% of ranked servers.
How busy is Dev-The Walking Life?
We have no live count for Dev-The Walking Life right now. It was last seen 9 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Dev-The Walking Life mean?
The game's server browser reads the tags Dev-The Walking Life publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Dev-The Walking Life?
Dev-The Walking Life appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Dev-The Walking Life?
Its rhythm cannot be told yet: too few of Dev-The Walking Life's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 21 days 15 hours ago the current world was made.
Settings
Which map does Dev-The Walking Life run?
The map on Dev-The Walking Life is procedural, made by the game at size 6,000 from seed 395335856. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Dev-The Walking Life?
No gather rate appears in the name of Dev-The Walking Life. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Dev-The Walking Life run?
The setup is Rust network protocol 2634 and build 168909 on Linux for Dev-The Walking Life. The protocol must match for you to join, and Steam updates it for you.
Does Dev-The Walking Life run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Entities peaked at 217,536, including buildings, deployables and everything else. Memory use peaked at 4,490 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Dev-The Walking Life online, and how reliable is it?
Offline at the moment, Dev-The Walking Life was last seen 9 hours ago. About 5 hours ago, it restarted, according to its uptime. In the last 1 full day it was found up for 22 of 24 hours, 92% of the time. The first sighting by Rust Population was on 27 October 2026.
Where is Dev-The Walking Life located?
No region is published by Dev-The Walking Life. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 51.68.66.53:23127.
Getting in
How do I join Dev-The Walking Life?
To connect directly, open Rust's console with F1 and type client.connect 51.68.66.53:23127; or press Launch Rust on this page and Steam opens Rust and joins for you.