NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC18h ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does NBA67 - 4Netplayers rank against other Rust servers?
The last seven days of player hours place NBA67 - 4Netplayers at #6,433, within the top 29% of all ranked servers.
How busy is NBA67 - 4Netplayers?
The count reads 0 players on NBA67 - 4Netplayers, which has 10 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 22:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on NBA67 - 4Netplayers mean?
These are the tags NBA67 - 4Netplayers publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include NBA67 - 4Netplayers?
On Rust Population, NBA67 - 4Netplayers is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What is the wipe schedule on NBA67 - 4Netplayers?
The record holds too few of NBA67 - 4Netplayers's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 18 hours ago the current world was made.
Settings
Which map does NBA67 - 4Netplayers run?
The map on NBA67 - 4Netplayers is procedural, made by the game at size 3,000 from seed 13698755. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on NBA67 - 4Netplayers?
No gather rate appears in the name of NBA67 - 4Netplayers. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does NBA67 - 4Netplayers run?
The setup is Rust network protocol 2635 and build 168909 on Linux for NBA67 - 4Netplayers. The protocol must match for you to join, and Steam updates it for you.
Does NBA67 - 4Netplayers run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Entities peaked at 119,388, including buildings, deployables and everything else. Memory use peaked at 3,613 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is NBA67 - 4Netplayers online, and how reliable is it?
NBA67 - 4Netplayers is up and running at the moment. Judging by the uptime it reports, the last restart was about 3 hours ago. Over the last 4 full days, 91 of 96 hours were online, or 95%. The first sighting by Rust Population was on 24 October 2026.
Where is NBA67 - 4Netplayers located?
No region is published by NBA67 - 4Netplayers. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 51.77.128.156:20300.
How to join
How do I join NBA67 - 4Netplayers?
To connect directly, open Rust's console with F1 and type client.connect 51.77.128.156:20300; or press Launch Rust on this page and Steam opens Rust and joins for you.