RUST FOR FUN
Online 51.79.218.241:25042 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:15 UTC FW28d ago | 1 | – | running | 1 |
| Thu 1 Oct, 10:33 UTC28d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RUST FOR FUN rank against other Rust servers?
Over the past week it ranks #15,310 for player hours, which puts RUST FOR FUN in the top 69% of all ranked servers.
How busy is RUST FOR FUN?
Of its 40 slots, RUST FOR FUN is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on RUST FOR FUN mean?
The game's server browser reads the tags RUST FOR FUN publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RUST FOR FUN?
RUST FOR FUN appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on RUST FOR FUN?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on RUST FOR FUN?
The record holds too few of RUST FOR FUN's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 22 hours ago the current world was made.
Map and rules
Which map does RUST FOR FUN run?
A procedural map of size 2,800 from seed 60000, generated by the game, is in use on RUST FOR FUN. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RUST FOR FUN?
The name tells you nothing about gather rates: RUST FOR FUN states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RUST FOR FUN run?
Rust network protocol 2635 and build 168909 on Linux is what RUST FOR FUN uses. Steam updates your game automatically, but you need the same protocol to join.
Does RUST FOR FUN run smoothly?
It ran at 229 server fps on average over the last 48 hours, and never went below 224. The entity count reached 40,073: buildings, deployables and all other objects. Up to 2,555 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is RUST FOR FUN online, and how reliable is it?
You will find RUST FOR FUN online now. About 2 hours ago, it restarted, according to its uptime. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 1 October 2026.
Where is RUST FOR FUN located?
No region is published by RUST FOR FUN. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 51.79.218.241:25042.
How to join
How do I join RUST FOR FUN?
Open the console with F1 in Rust and enter client.connect 51.79.218.241:25042. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.