Rust PopulationField survey · Rust servers
Observing 103,751 players 11,890 servers 3,994 with someone on 411 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,756habitat unknownfirst seen 26 Oct 2026

Reunion Rust | Beta

Online 51.79.218.253:27834 checked 9m ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#12,756
top 57%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:51 UTC2d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Reunion Rust | Beta rank against other Rust servers?

The last seven days of player hours place Reunion Rust | Beta at #12,756, within the top 57% of all ranked servers.

How busy is Reunion Rust | Beta?

Reunion Rust | Beta holds 0 players at the moment, out of 40 slots. Averaged over seven days, it drew 0 players and reached a peak of 2.

Lists and tags

What do the server tags on Reunion Rust | Beta mean?

These are the tags Reunion Rust | Beta publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Reunion Rust | Beta?

These Rust Population lists include Reunion Rust | Beta: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.

Wipe notes

What does wipe day look like on Reunion Rust | Beta?

Across its recent wipes the busiest crowds averaged 2 players. Peak came 11 hours into the latest wipe.

What is the wipe schedule on Reunion Rust | Beta?

Its rhythm cannot be told yet: too few of Reunion Rust | Beta's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 2 days 19 hours ago.

Map and rules

Which map does Reunion Rust | Beta run?

Reunion Rust | Beta uses a map the game generates, procedural, at size 6,000 with seed 1. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

What are the rules and settings on Reunion Rust | Beta?

The name tells you nothing about gather rates: Reunion Rust | Beta states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Reunion Rust | Beta run?

Rust network protocol 2635 and build 168909 on Linux is what Reunion Rust | Beta uses. The protocol must match for you to join, and Steam updates it for you.

Does Reunion Rust | Beta run smoothly?

In the last 48 hours, it averaged 192 server fps, with a low of 111. Entities peaked at 113,552, including buildings, deployables and everything else. Up to 4,106 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is Reunion Rust | Beta online, and how reliable is it?

Reunion Rust | Beta is up and running at the moment. About 8 minutes ago, it restarted, according to its uptime. It was up 98% of the time over the last 2 full days, 47 out of 48 hours. The first sighting by Rust Population was on 26 October 2026.

Where is Reunion Rust | Beta located?

Nothing published by Reunion Rust | Beta states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 51.79.218.253:27834 is where it lives.

How to join

How do I join Reunion Rust | Beta?

To connect directly, open Rust's console with F1 and type client.connect 51.79.218.253:27834; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.