Blazingcoder2's House of Rust
Online 51.79.46.206:20000 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 14:51 UTC19d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Blazingcoder2's House of Rust rank against other Rust servers?
By player hours over the last seven days, Blazingcoder2's House of Rust places at #15,335, within the top 69% of ranked servers.
How busy is Blazingcoder2's House of Rust?
Of its 40 slots, Blazingcoder2's House of Rust is using 0 right now. We counted 0 players on average across the past week.
Tags
What do the server tags on Blazingcoder2's House of Rust mean?
The game's server browser reads the tags Blazingcoder2's House of Rust publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Blazingcoder2's House of Rust?
On Rust Population, Blazingcoder2's House of Rust is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Blazingcoder2's House of Rust?
The busiest point of its recent wipes averaged 3 players. 15 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Blazingcoder2's House of Rust?
Its rhythm cannot be told yet: too few of Blazingcoder2's House of Rust's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 19 days 15 hours ago the current world was made.
Map and rules
Which map does Blazingcoder2's House of Rust run?
A procedural map of size 3,500 from seed 471471404, generated by the game, is in use on Blazingcoder2's House of Rust. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Blazingcoder2's House of Rust?
The name tells you nothing about gather rates: Blazingcoder2's House of Rust states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Blazingcoder2's House of Rust run?
On Linux, Blazingcoder2's House of Rust runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Blazingcoder2's House of Rust run smoothly?
It ran at 209 server fps on average over the last 48 hours, and never went below 121. Entities peaked at 65,385, including buildings, deployables and everything else. The highest memory usage was 3,785 MB. Players feel lag when fps is low and the entity count climbs.
Is Blazingcoder2's House of Rust online, and how reliable is it?
Blazingcoder2's House of Rust is up and running at the moment. Judging by the uptime it reports, the last restart was about 13 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 9 October 2026.
Where is Blazingcoder2's House of Rust located?
Nothing published by Blazingcoder2's House of Rust states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 51.79.46.206:20000.
Getting in
How do I join Blazingcoder2's House of Rust?
Open the console with F1 in Rust and enter client.connect 51.79.46.206:20000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.