Old Rusty Joints
Online 51.79.46.245:24337 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:06 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Old Rusty Joints rank against other Rust servers?
Over the past week it ranks #8,401 for player hours, which puts Old Rusty Joints in the top 38% of all ranked servers.
How busy is Old Rusty Joints?
The count reads 0 players on Old Rusty Joints, which has 5 slots. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 13:00 UTC stands out: it averaged 0 players.
Lists and tags
What do the server tags on Old Rusty Joints mean?
The game's server browser reads the tags Old Rusty Joints publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Old Rusty Joints?
These Rust Population lists include Old Rusty Joints: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Old Rusty Joints?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Old Rusty Joints?
The record holds too few of Old Rusty Joints's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 24 days 3 hours ago the current world was made.
Map and rules
Which map does Old Rusty Joints run?
A procedural map of size 3,000 from seed 543625, generated by the game, is in use on Old Rusty Joints. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Old Rusty Joints?
Nothing in Old Rusty Joints's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Old Rusty Joints run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Old Rusty Joints. Steam updates your game automatically, but you need the same protocol to join.
Does Old Rusty Joints run smoothly?
It ran at 216 server fps on average over the last 48 hours, and never went below 148. Up to 52,394 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,520 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Old Rusty Joints online, and how reliable is it?
Old Rusty Joints is up and running at the moment. Judging by the uptime it reports, the last restart was about 25 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Old Rusty Joints located?
Nothing published by Old Rusty Joints states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 51.79.46.245:24337.
How to join
How do I join Old Rusty Joints?
Open the console with F1 in Rust and enter client.connect 51.79.46.245:24337. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.