Rust PopulationField survey · Rust servers
Observing 104,335 players 11,883 servers 3,951 with someone on 530 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,228habitat unknownfirst seen 20 Sep 2026

Coog's Hunger Games

Online 51.81.179.115:27457 checked 10m ago

moddedoxide

Measurements

Players now
0/ 1
0% full
7-day average
0
peak 1
Rank
#9,228
top 41%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:12 UTC5d ago 1 – running 0
Thu 15 Oct, 01:19 UTC14d ago 1 halved by day 3 9.7 days 0
Tue 13 Oct, 03:18 UTC16d ago 1 – 1.9 days 0
Mon 12 Oct, 15:53 UTC17d ago 1 – 0.5 days 0
Sun 11 Oct, 15:26 UTC18d ago 1 – 1 days 0
Fri 9 Oct, 13:58 UTC20d ago 1 held half 2.1 days 1
Fri 9 Oct, 00:24 UTC20d ago 1 – 0.6 days 0
Thu 8 Oct, 00:01 UTC21d ago 1 – 1 days 0
Wed 7 Oct, 02:41 UTC22d ago 1 – 0.9 days 0
Sat 3 Oct, 19:12 UTC26d ago 1 halved by day 2 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Coog's Hunger Games rank against other Rust servers?

Over the past week it ranks #9,228 for player hours, which puts Coog's Hunger Games in the top 41% of all ranked servers.

How busy is Coog's Hunger Games?

The count reads 0 players on Coog's Hunger Games, which has 1 slots. We counted an average of 0 players in the past week, with 1 at the busiest.

Lists and tags

What do the server tags on Coog's Hunger Games mean?

These are the tags Coog's Hunger Games publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Coog's Hunger Games?

On Rust Population, Coog's Hunger Games is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on Coog's Hunger Games?

Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 50% of its recent wipes. In those that did not hold, the fall below half came by day 3.

What is the wipe schedule on Coog's Hunger Games?

Irregular times are when Coog's Hunger Games wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days ago, that is how long the current world has stood.

Map and rules

Which map does Coog's Hunger Games run?

A procedural map of size 4,000 from seed 6969, generated by the game, is in use on Coog's Hunger Games. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Coog's Hunger Games?

The name tells you nothing about gather rates: Coog's Hunger Games states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Coog's Hunger Games run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Coog's Hunger Games. Your game needs the same protocol to join; Steam takes care of updating it.

Does Coog's Hunger Games run smoothly?

The last 48 hours saw an average of 166 server fps, with 109 as the lowest. Entities peaked at 90,909, including buildings, deployables and everything else. Memory use peaked at 3,785 MB. Players feel lag when fps is low and the entity count climbs.

Is Coog's Hunger Games online, and how reliable is it?

You will find Coog's Hunger Games online now. About 52 minutes ago, it restarted, according to its uptime. Over the last 7 full days, 110 of 168 hours were online, or 65%. It was first seen by Rust Population on 20 September 2026.

Where is Coog's Hunger Games located?

A region is not published by Coog's Hunger Games. The location a server claims is what Rust Population shows, not the place where the machine stands. 51.81.179.115:27457 is where it lives.

How to join

How do I join Coog's Hunger Games?

To connect directly, open Rust's console with F1 and type client.connect 51.81.179.115:27457; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server has 1 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.